<div dir="ltr">Ah, I was looking at it on my phone, and just saw marketing buzz. All is well!<div><br></div><div>It appears that they at least have a C++ API</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Dec 21, 2022 at 6:59 PM Leonard Daly <<a href="mailto:web3d@realism.com">web3d@realism.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
<p>John,</p>
<p>I believe that you can find the answers to all your questions at
the URL I provided in the original message. I am not an Omniverse
user or developer. I don't even know what the API looks like.</p>
<p>Leonard</p>
<p><br>
</p>
<div>On 12/21/2022 3:59 PM, John Carlson
wrote:<br>
</div>
<blockquote type="cite">
<div>
<div dir="auto">Thanks for the introduction to Omniverse,
Leonard, I have been studying it a bit, but i had to catch up
on sleep. X3DJSAIL is also an API, and could be used to add,
remove, set and get nodes and fields in a database or network
payload. My Multi-user authoring network protocol
(Impact3D-lircom) is a lot like SQL, with insert, update,
delete and selects (sadly, no drop or create) over a network.
Also REST is also SQL-like, with GET, POST, PUT, DELETE. I
hope you understand the analogy i am drawing. I do not know
Omniverse’s protocols.</div>
<div dir="auto"><br>
</div>
<div dir="auto">The idea i had was to use a Java API with X3D
payloads/parameters. IOW, SAI/X3DJSAIL.</div>
<div dir="auto"><br>
</div>
<div dir="auto">I don’t know if Omniverse has a Java SDK. Do
you?</div>
<div dir="auto"><br>
</div>
<div dir="auto">I’m having some issues with my build
environment, (finding classes/packages, missing jars), but i
had Impact3D working today before i tried to add X3DJSAIL.</div>
<div dir="auto"><br>
</div>
<div dir="auto">It sounds like Omniverse is a lot like Git or a
configuration management system.</div>
<div dir="auto"><br>
</div>
<div dir="auto">Can we resurrect NetBeans multiuser, or is it a
security risk? How is the Metaverse going to provide
security? Capabilities (like google doc Urls) or sessions?
Are there other choices? Can we decentralize security?</div>
<div dir="auto"><br>
</div>
<div dir="auto"><br>
</div>
<div dir="auto">My overall project also allows for boolean
visibility, like solitaire cards shared amongst people.</div>
<div dir="auto"><br>
</div>
<div dir="auto">So we have a lot of ideas for protocols APIs
here. What should be standardized for the Metaverse? What
Multiuser DCC tools can be used within the Metaverse today?
Does the app make it multiuser, or does Omniverse</div>
<div dir="auto"><br>
</div>
<div dir="auto">Is there open documentation for Omniverse?</div>
<div dir="auto"><br>
</div>
<div dir="auto">Thanks!</div>
</div>
<div>
<div dir="auto"><br>
</div>
<div dir="auto">John</div>
<div><br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Wed, Dec 21, 2022 at
2:20 PM Leonard Daly <<a href="mailto:web3d@realism.com" target="_blank">web3d@realism.com</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
<p>John,</p>
<p>NVIDIA's system is Omniverse (<a href="https://www.nvidia.com/en-us/omniverse/" target="_blank">https://www.nvidia.com/en-us/omniverse/</a>).
It is built on top of USD (<a href="https://graphics.pixar.com/usd/release/index.html" target="_blank">https://graphics.pixar.com/usd/release/index.html</a>).
Omniverse is not a file format, but an API. It
supports everything you probably want in an authoring
system for layers, revision history, etc. It does not
have its own content creation tools, but uses
connectors to push/pull data to a large number of DCC
tools.</p>
<p>Leonard Daly<br>
</p>
</div>
<div>
<p><br>
</p>
<div>On 12/21/2022 11:57 AM, John Carlson wrote:<br>
</div>
</div>
<div>
<blockquote type="cite"> I am interested in multi-user
3D authoring systems. I know that NetBeans had a
module/package back in the day, but I don’t know of
any current efforts at reviving this. I know that
NVIDIA has their service. Can we enhance the
Metaverse to do cross-authoring? Is there an open
protocol we can all use? SAI?
<div dir="auto"><br>
</div>
<div dir="auto">I would be willing to port my
authoring tool to such a system.</div>
<div dir="auto"><br>
</div>
<div dir="auto">My system use a kind of SQL/REST
protocol messaging system that I would like to
replace.</div>
<div dir="auto"><br>
</div>
<div dir="auto">I have also used the protocol
successfully with solitaire. On a single system.</div>
<div dir="auto"><br>
</div>
<div dir="auto">Is anyone interested? I guess I’m
ready to start extending X3DJSAIL and my visual
tool.</div>
<div dir="auto"><br>
</div>
<div dir="auto">Thanks!</div>
<div dir="auto"><br>
</div>
<div dir="auto">John</div>
<br>
<fieldset></fieldset>
</blockquote>
</div>
<div>
<blockquote type="cite">
<pre style="font-family:monospace">_______________________________________________
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</pre>
</blockquote>
</div>
<div>
<blockquote type="cite"> </blockquote>
<div>-- <br>
<b>Leonard Daly</b> President, Daly Realism - <i>Creating
the Future</i> Khronos 3D Project Manager Electronic
Services, LA ACM SIGGRAPH</div>
</div>
_______________________________________________<br>
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<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
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</blockquote>
</div>
</div>
</div>
</blockquote>
<div>-- <br>
<b>Leonard Daly</b>
President, Daly Realism - <i>Creating the Future</i>
Khronos 3D Project Manager
Electronic Services, LA ACM SIGGRAPH</div>
</div>
_______________________________________________<br>
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</blockquote></div>