I’ve got a standalone JSON to XML converter for those encodings of X3D models.<div dir="auto"><br></div><div dir="auto">It’s written in C++.</div><div dir="auto"><br></div><div dir="auto">The next step is to find memory leaks, but this program should not run for a long time until those leaks are found.</div><div dir="auto"><br></div><div dir="auto">Also, someone could write a batch round-tripper that uses X3dToJson.xslt and my jsondiff.js in X3DJSONLD.</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/cplusplus">https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/cplusplus</a></div></div><div dir="auto"><br></div><div dir="auto">John</div>