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--></style></head><body lang=EN-US style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Hey, Thanks, view3dscene is working better all the time but some simple convenience factors for x3d are well, missing.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>For example, in the View, Status and Toolbar, the Camera pos and dir are given. </p><p class=MsoNormal>The pos (position) is given in correct units but the dir is given as x y z (Euler?) angles. </p><p class=MsoNormal>Please at least give an option to read dir the as ori (orientation) since x3d does not deal in those x y z units. So at least an option to present axis-angle or even unit quaternions is needed. This would make the “Camera” display useful for x3d authoring and so I really would like to read that camera position (in current coordinate space) and orientation in axis-angle directly. And, under Navigation this view feature is given as Viewpoint. </p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>In File Reopen, it appears to do just that, reopen (or rerun) the same file it has last loaded, not go out and get a new version of the file and reload that. Sorry, I misinterpreted a couple of times before I figured it out and just used Open again to reload and run the file. I can’t think of a time that there was some kind of problem where I just wanted to rerun what is in memory, especially since you have given good animation timing controls. Most times just want to fix the input and reload the thing.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>In View, Phong Shading on Everything as default makes stuff look a lot different than routine. </p><p class=MsoNormal>Maybe there are some settings I am missing but for most stuffs Phong off seems to work more as expected and I really would like to read that camera orientation. </p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Thanks and Best Regards,</p><p class=MsoNormal>Joe </p><p class=MsoNormal><o:p> </o:p></p></div></body></html>