<div dir="auto">Blender 3.6.2 is working superbly now to import FBX and export gltf. Now I just need to add visualization to my HAnim skeleton i create from the VRML output from converting gltf to X3DV using <a href="http://tovrmlx3d.pl">tovrmlx3d.pl</a>. Does anyone want to follow my trail?</div><div dir="auto"><br></div><div dir="auto">We will get HAnim from Blender one way or another. Another feature to add is checking for approved joints, segments and sites.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 4, 2023 at 6:43 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr">Blender isn't working, I will try to be patient.</div><div dir="ltr"><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 4, 2023 at 6:31 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr"><div dir="ltr">Michalis,<div><br>Those aren't good options, at least on windows. The first one has this warning:</div><div><br></div><div>"<span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">Precompiled binaries include</span><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"> </span><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;box-sizing:border-box;color:rgb(31,35,40)">proprietary code</span><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"> </span><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">from the Autodesk FBX SDK 2020, which is distributed under the</span><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"> </span><a href="https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf" style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;box-sizing:border-box;text-decoration:none;background-color:transparent" target="_blank">Autodesk LICENSE AND SERVICES AGREEMENT</a><span style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">.</span></div><p dir="auto" style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><span style="box-sizing:border-box;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji"">By downloading and using this tool, you agree to the terms of that Autodesk proprietary license."</span></p><p dir="auto" style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><span style="box-sizing:border-box;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji""><br></span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><span style="box-sizing:border-box;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji"">Not going there.</span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><span style="box-sizing:border-box;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji""><br></span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><span style="box-sizing:border-box;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji"">The second one has a reference to another github, which make contain FBX SDK, I didn't look into it much</span></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">Assimp doesn't compile, viewers are pretty defunct and cloudflare is blocking <a href="http://open3mod.com" target="_blank" style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji"">open3mod.com</a> or something.</p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">Assimp is no longer recommended on x3d resources.</p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">Not good choices. A better choice might be Blender to glTF, I'll look into it<br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)"><br></p><p style="box-sizing:border-box;margin-top:0px;margin-bottom:16px;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI","Noto Sans",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:16px;color:rgb(31,35,40)">I'll</p></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 4, 2023 at 11:18 AM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com" target="_blank">michalis.kambi@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">One way I know is to convert FBX to glTF using<br>
<a href="https://github.com/godotengine/FBX2glTF" rel="noreferrer" target="_blank">https://github.com/godotengine/FBX2glTF</a> .<br>
<br>
Then convert glTF to X3D, e.g. using CGE/view3dscene or X_ITE.<br>
<br>
Indeed it's a double-conversion, two points where things can get lost<br>
/ wrong. But I don't think we have a more direct approach at this<br>
point if you want to get X3D in the end.<br>
<br>
FBX2glTF is developed by the Godot game engine devs,<br>
<a href="https://godotengine.org/fbx-import/" rel="noreferrer" target="_blank">https://godotengine.org/fbx-import/</a> . I fully second their notion is<br>
the documentation to *avoid using FBX as much as you can*, it's a<br>
closed format. All open standards (X3D, glTF, USD...) are really<br>
better. But sometimes we don't have a choice, which I guess is also<br>
why you ask :)<br>
<br>
Other ways: use <a href="https://github.com/facebookincubator/FBX2glTF" rel="noreferrer" target="_blank">https://github.com/facebookincubator/FBX2glTF</a> (no<br>
longer maintained actively, Godot fork is more active) or using<br>
<a href="https://github.com/assimp/assimp" rel="noreferrer" target="_blank">https://github.com/assimp/assimp</a> . They also offer FBX -> glTF at<br>
best, so you'd still need 2nd conversion glTF -> X3D.<br>
<br>
Regards,<br>
Michalis<br>
<br>
<br>
<br>
pon., 4 wrz 2023 o 18:07 Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> napisał(a):<br>
><br>
> How to get .fbx into x3d?<br>
> Joe<br>
><br>
><br>
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