<div dir="ltr">I have the same question and posted it on h-anim. Might help to have some options and analysis of the options.<div>1. Units statement </div><div>Analysis: that would apply to all rotations in the file, including other scenery Transform rotations which is awkward for most workflows</div><div>2. Motion.values in radians by default</div><div>Analysis: will break some scene example data such as HAnim Annex D Motion.values which is in degrees</div><div>- would need to update Annex D</div><div>3. Motion.values in radians by default, and browsers can support degrees with a field </div><div>Motion {</div><div>SFString [] angleUnits 'RADIANS' ['RADIANS', 'DEGREES']</div><div>//or</div><div>SFBool [] angleUnitsDegrees FALSE</div><div>}</div><div>Analysis: would still break the Annex D example which doesn't show any Motion field for angle units, and would need to update the specification for Motion to include an additional field.</div><div>4. export in degrees, and put an export option on the export option panel for Motion data in [degrees, radians] so browsers will still work either way until a more permanent solution such as 2 or 3.</div><div>Q. how many web3d browsers have implemented HAnimMotion and angle units did you use for Motion.values ?</div><div>-Doug</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Oct 13, 2023 at 12:44 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Apparently BVH uses degrees for rotations. Units for HAnimMotion should use radians unless otherwise specified in a UNIT statement, AFAIK.<div dir="auto"><br></div><div dir="auto">Comments?</div><div dir="auto"><br></div><div dir="auto">Thanks!</div><div dir="auto"><br></div><div dir="auto">John </div>
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