<div dir="auto">Ultimately, the scenegraph *should* be built into the browser or OS. Then there’s the question of extensibility, where X3D steps right in!</div><div dir="auto"><br></div><div dir="auto">Instead of arguing about which extensions to support, build in an extension mechanism!</div><div dir="auto"><br></div><div dir="auto">Now, how do we do that for XML Schema and X3DUOM so we can validate X_ITE materials?</div><div dir="auto"><br></div><div dir="auto">I’m maybe halfway there, parsing X_ITE documentation into X3DUOM. I’ve converted glTF examples to X3D (JSON, IIRC) using Holger’s x3d-tidy, now to actually validate the examples with X3D JSON schema!</div><div dir="auto"><br></div><div dir="auto">In the middle of this, I get a whole new system.</div><div dir="auto"><br></div><div dir="auto">Sigh!</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Jul 15, 2024 at 10:06 AM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><a href="https://www.youtube.com/watch?v=Z-WTelO-IgU" rel="noreferrer" target="_blank">https://www.youtube.com/watch?v=Z-WTelO-IgU</a><br>
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Anyone looking at this?<br>
Thanks, <br>
Joe<br>
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