<div dir="ltr">"collidable particle physics" - close to it, with the Crowd Particles physics, which used a bitmap to share/communicate the 2D location of each humanoid particle, and the physics model looked at the bitmap around a particle before moving it, to avoid 2D collisions, and updated the particle's position in the bitmap after moving it.<div><div>-Doug</div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Sep 12, 2024 at 10:31 PM John Carlson via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Does anyone have an example of collidable particle physics?<div><br></div><div>Thanks!</div><div>John</div></div>
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