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<p class="MsoNormal">Well Web3D community, it’s been a while, but after 16 years there will soon be a new RawKee X3D Exporter plugin for Maya 2019-2025.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Last night I finally slogged through 3 days worth of compiling errors to successfully build RawKee for Maya 2023. This morning I successfully loaded the plugin, and exported the following from Maya and loaded it into FreeWRL:<o:p></o:p></p>
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<p class="MsoNormal"><X3D version = '3.1' profile='Immersive'><o:p></o:p></p>
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<p class="MsoNormal"> <meta name='created_with' content='RawKee (version 1.2.0): an open source X3D plug-in for Maya'/><o:p></o:p></p>
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<p class="MsoNormal"></X3D><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Though we still have some minor issues to iron out, we’re hoping to have the revised code posted to GitHub soon with new builds available not long after for Win/Linux/OSX for Maya 2019-2025.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">For those who have been around from way back in the day, I originally wrote the RawKee exporter for the NDSU Archaeology Tech Lab (checkout the Internet Wayback Machine – http://atl.ndsus.edu/ ).<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">This revised version of RawKee is a project of the UND DREAM Lab (<a href="https://dream.crc.und.edu/">https://dream.crc.und.edu/</a> ), which I now lead as part of my duties for the UND Computational Research Center (<a href="https://crc.und.edu/">https://crc.und.edu/</a>
).<o:p></o:p></p>
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