<div dir="auto">If you have a command line option for that, I can try it. I’m fairly non-launcher oriented. My ideal is to have X3D running in a terminal. Maybe someday. They have images over and under text these days, and shaders. Notcurses might be an approach</div><div dir="auto"><br></div><div dir="auto">Thanks,</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Oct 15, 2024 at 12:46 PM GPU Group <<a href="mailto:gpugroup@gmail.com">gpugroup@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">On the Launcher there's an option <div>[ ] HAnim skinning by CPU (versus default by GPU)</div><div>Does that make a difference with segment child viewpoint?</div><div>-Doug</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Oct 15, 2024 at 11:40 AM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Thanks for implementing HAnimDisplacers in HAnimSegment. I thought I was losing my mind.<div dir="auto"><br></div><div dir="auto">But I question what happens when you put a Viewpoint inside an HAnimSegment. Maybe the standard needs to be clarified.</div><div dir="auto"><br></div><div dir="auto">No worries, I moved the Viewpoint(s) outside the Humanoid. Easy peasy!</div><div dir="auto"><br></div><div dir="auto">I realize if you put a camera in someone’s hand, you want the Viewpoint to move with the hand. Perhaps other implementors should take notice. In my HAnim application I don’t have any hands!</div><div dir="auto"><br></div><div dir="auto">John </div>
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