<div dir="auto">I want ROUTEs and Inlines for HTML. Sure, probably possible with painful ECMAScript.</div><div dir="auto"><br></div><div dir="auto">The point is to have a package such that I can launch after saving as .glb. Don McCurdy solved that for me for Blender, but you smothered the conversation with BS.</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Oct 15, 2024 at 8:01 PM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">meaningless question.<br>
me no understand<br>
<br>
-----Original Message-----<br>
From: Extensible 3D (X3D) Graphics public discussion <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br>
Sent: Oct 15, 2024 8:18 AM<br>
To: X3D Ecosystem public discussion <<a href="mailto:x3d-ecosystem@web3d.org" target="_blank">x3d-ecosystem@web3d.org</a>>, X3D Graphics public mailing list <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br>
Cc: John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>><br>
Subject: [x3d-public] X3D futures. Inline, ROUTEs and IMPORT/EXPORT<br>
<br>
It seems like the legacy for X3D is Inline, ROUTEs and IMPORT/EXPORT for<br>
.glb files. When do we get these nodes working for HTML?<br>
<br>
Thanks!<br>
<br>
John<br>
<br>
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