<div dir="ltr">Okay. I got
<a href="https://github.com/coderextreme/X3DJSONLD/blob/master/blend/JoeSkinTexcoordDisplacerKickUpdate3.x3d">X3DJSONLD/blend/JoeSkinTexcoordDisplacerKickUpdate3.x3d at master · coderextreme/X3DJSONLD</a> and maleWaving.x3d imports in half decent shape (applying PREF_FLAT=True for the latter) on Blender import. Jin skin and skeleton load, but there are no skin weights. Playing a bunch of animations at the same time is not ideal!<div><br></div><div>So I have a few approaches to take:</div><div><br></div><div>1. Implement HAnimDisplacer in Joe</div><div>2. Fix ball size in Joe?</div><div>3. Fix Gramps animations (perhaps by transforming interpolators)</div><div>4. Add Segment and Site geometry for JIn (This may be a puzzle if we are using bones.</div><div>5, Make the PREF_FLAT boolean an import option.</div><div>6. Work on chaining animations for Jin.</div><div><br></div><div>What I don't know quite what to do is figure out which end of the bones I should animate. Since I switched head and tail centers am I animating the wrong joint?</div><div><br></div><div>I'll send glTF pictures in a bit.</div><div><br></div><div>What really slowed me down was integrating the updates from other people. Now I know I can do git fetch and git merge after trying get rebase.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Nov 26, 2024 at 8:13 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">So my thought to convert orientation interpolators to Blender is to take an axis angle, convert it to a quaternion, multiply by the transform stack, then pull the rotation out of the animation and put it in the keyframe, then go to the next axis angle, etc. This sounds like a job for a compute shader (SIMD), but I don’t know how to use them, particularly in Blender.<div dir="auto"><br></div><div dir="auto">Hmm?</div><div dir="auto"><br></div><div dir="auto">John </div>
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