<div dir="auto">Some changes I caught.</div><div><div class="gmail_quote" dir="auto"><br>So my thought to convert orientation interpolators to Blender is to take an axis angle, convert it to a quaternion, multiply by the transform stack, then *pull the rotation out of the result* and put it in the keyframe, then go to the next axis angle, etc. This sounds like a job for a compute shader (SIMD), but I don’t know how to use them, particularly in Blender.<div dir="auto"><br></div><div dir="auto">Hmm?</div><div dir="auto"><br></div><div dir="auto">John </div>
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