<div dir="auto">This one does work!</div><div dir="auto"><br></div><div dir="auto"><div><a href="http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleIndex.html">http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExampleIndex.html</a></div><br></div><div dir="auto"><br></div><div dir="auto">Weird, I guess.</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Dec 7, 2024 at 1:56 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">This might be the start of something, but it’s not working in X_ITE?</div><div dir="auto"><br></div><div dir="auto"><div><a href="http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleIndex.html" target="_blank">http://www.x3dgraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleIndex.html</a></div><div dir="auto"><br></div><div dir="auto">No, I don’t know how I do it. I did see an X3DOM example that worked.</div></div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Dec 7, 2024 at 1:43 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">We are dealing with multiple facial animations. The thing we want to do is combine animations using HAnimDisplacers. Currently, our animations go from key = 0 to key = 1, (weight = 0 to weight = 1) and each animation is controlled by a single TimeSensor that we enable or disable. What we want to do is enable multiple facial animations, yet retain a single TimeSensor. I have done something with enabling multiple time sensors all at the same time. So, ideally, we could toggle each facial animation individually.<div dir="auto"><br></div><div dir="auto">Note that one can have multiple simultaneous HAnimDisplacer animations on a single Coordinate, they all add up just fine. There’s no single animation per body part requirement as there is in other places in X3D (according to Michalis, from my understanding).</div><div dir="auto"><br></div><div dir="auto">I don’t currently know how to individually toggle multiple animations without toggling multiple TimeSensors, so assistance is welcome! Indeed, a multiple toggle button X3D example would be welcome (hopefully, something we can put in a scenegraph).</div><div dir="auto"><br></div><div dir="auto">Here’s what we currently have <div><a href="https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d" target="_blank">https://github.com/coderextreme/ci2had/blob/main/resources/SingleMenuJin.x3d</a></div><div dir="auto"><br></div><div dir="auto">As you can see, lots of duplication.</div><div dir="auto"><br></div><div dir="auto">Viewed best in FreeWRL and Sunrize/X_ITE.</div></div><div dir="auto"><br></div><div dir="auto">John </div>
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