<div style="color:rgb(0,0,0);font-family:arial,sans-serif;font-size:12pt"><p style="margin: 0.1rem 0; line-height: 1.0;">Just logically, to me now anyway, if no light then all that is left is emissive.</p>
<p style="margin: 0.1rem 0; line-height: 1.0;">The shape can emit some kind of light (glow), according to transparency, but not reflect of absorb. </p>
<p style="margin: 0.1rem 0; line-height: 1.0;">So diffuse doesn't count for unlit because that is response due to effect of lighting.</p>
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<p style="margin: 0.1rem 0; line-height: 1.0;">Joe.</p>
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<p>-----Original Message-----<br>From: Extensible 3D (X3D) Graphics public discussion <x3d-public@web3d.org><br>Sent: Feb 20, 2025 2:23 PM<br>To: X3D Graphics public mailing list <x3d-public@web3d.org><br>Cc: Andreas Plesch <andreasplesch@gmail.com><br>Subject: [x3d-public] UnlitMaterial</p>
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<div>Looking at UnlitMaterial:</div>
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<div><a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/lighting.html#LightingUnlit">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/lighting.html#LightingUnlit</a></div>
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<div>Can UnlitMaterial be thought of as Material without light contributions ? Eg. on_i for all lights is 0 ?</div>
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<div>It looks equivalent but perhaps there is a subtle difference. Yeah, one subtle difference appears to be that the transparency field is applied to diffuse.a rather than emissive.a .</div>
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<div>Related, the Phong lighting in the case of on_i all zero, does not seem to have a way to specify an alpha for emissive ? Not sure how much use emissive alpha has but UnlitMaterial has it.</div>
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<div>Thanks for any input, -Andreas</div>
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<span class="gmail_signature_prefix">-- </span><br>
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<div>Andreas Plesch<br>Waltham, MA 02453</div>
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