<div dir="ltr">Joe,<div><br></div><div>X_ITE has a tangent node:</div><div><br></div><div><a href="https://create3000.github.io/x_ite/components/rendering/tangent/">Tangent | X_ITE X3D Browser</a></div><div><br></div><div>Enjoy!</div><div><br></div><div>John</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, May 14, 2025 at 4:46 PM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">From this:<br>
<br>
<a href="https://docs.google.com/document/d/1hCetnGIkut_dyt4mwkDSTNiLTbrVg1jLo_EArE74DRg/edit?tab=t.0" rel="noreferrer" target="_blank">https://docs.google.com/document/d/1hCetnGIkut_dyt4mwkDSTNiLTbrVg1jLo_EArE74DRg/edit?tab=t.0</a><br>
<br>
<br>
In 3D graphics, vertex attributes define per-vertex data necessary<br>
for rendering, animation, shading, and so on.<br>
These attributes include geometric properties such as<br>
position, normal, tangents, texture mapping information (UV coordinates),<br>
shading data (vertex colors), and<br>
deformation information (skinning weights and blend shapes). <br>
<br>
<br>
In this discussion of vertex attributes, the only one I don't recall<br>
seeing in X3D is tangent? <br>
<br>
Associated with this work:<br>
<a href="https://docs.google.com/spreadsheets/d/18d1qy4jx-d_kLsam-JQAzig23w7dTau0Moe7M32lVvk/edit?gid=0#gid=0" rel="noreferrer" target="_blank">https://docs.google.com/spreadsheets/d/18d1qy4jx-d_kLsam-JQAzig23w7dTau0Moe7M32lVvk/edit?gid=0#gid=0</a><br>
<br>
<br>
Thanks,<br>
Joe<br>
<br>
<br>
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</blockquote></div>