<div dir="ltr"><div>[cc: HAnim mailing list]</div><div><br></div>Congratulations on this great progress Aaron. 😀👍<div><br></div><div>Am looking forward to getting one or more of your models added to the example archives - perhaps a whole section, if you like.</div><div><ul><li>HumanoidAnimation (HAnim) X3D Examples Archive</li><li>The HumanoidAnimation (HAnim) X3D Examples Archive includes a growing number of humanoid models using joints, segments, skin, and animation behaviors.</li><li><a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation">https://www.web3d.org/x3d/content/examples/HumanoidAnimation</a></li></ul><div>At that point, with an example or two shared in version control and published, we can iterate on multiple further improvements with other tools.</div></div><div><ul><li>X3D-Edit and X3D Validator</li><li><a href="https://www.web3d.org/x3d/tools/X3D-Edit/X3D-Edit.html">https://www.web3d.org/x3d/tools/X3D-Edit/X3D-Edit.html</a></li><li>X3DOM and X_ITE publication, X3DOM and X_ITE online editors,</li><li>refining and documenting best practices,</li><li>etc. etc.</li></ul><div>Looking forward to seeing you in action at <a href="https://web3d.siggraph.org/2025/">Web3D 2025</a> to learn more. Having fun with X3D and HAnim!</div></div><div><br></div><div>all the best, Don</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Sun, Aug 31, 2025 at 8:43 PM Bergstrom, Aaron via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="msg-4612664713212622843">
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<p class="MsoNormal">The RawKee PE v2.0.0 Release of the X3D Exporter for Maya 2023-2026+ is now available.<u></u><u></u></p>
<ul style="margin-top:0in" type="disc">
<li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">Learn more at:
<a href="https://www.web3d.org/rawkee-pe" target="_blank">https://www.web3d.org/rawkee-pe</a><u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Support for:<u></u><u></u></p>
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<li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">Two-Sided Appearance<u></u><u></u></li><li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">Material, PhysicalMaterial, and UnlitMaterial nodes.<u></u><u></u></li><li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">Skinned HAnim Characters with Animation<u></u><u></u></li><li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">Set export location as a RawKee Project or Castle Game Engine Project<u></u><u></u></li><li class="m_-4612664713212622843MsoListParagraph" style="margin-left:0in">And more…!<u></u><u></u></li></ul>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Thanks,<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Aaron<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
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