<div dir="auto">No worries!</div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, Oct 8, 2025 at 5:48 PM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">No, we don't want MultiTextureTransform inside<br>
MultiTextureTransform.textureTransform. It is not necessary, I'm not<br>
sure what it would actually mean if it was allowed :)<br>
<br>
MultiTextureTransform is deliberately a list of<br>
X3DSingleTextureTransformNode, which stands for "any texture transform<br>
node except MultiTextureTransform". So in effect MultiTextureTransform<br>
remains, conceptually, a flat list, not a tree of arbitrary depth.<br>
<br>
Regards,<br>
Michalis<br>
<br>
wt., 7 paź 2025 o 19:07 John Carlson via x3d-public<br>
<<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>> napisał(a):<br>
><br>
> I thought I should open this up to a wider audience.<br>
><br>
> Should the MultiTextureTransform.textureTransform field be able to contain MultiTextureTransform nodes? I think the answer is no for simplicity. Only one MultiTextureTransform is required.<br>
><br>
> <a href="https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTextureTransform" rel="noreferrer" target="_blank">https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTextureTransform</a><br>
><br>
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</blockquote></div></div>