<div dir="auto">Here’s some slides that show the archive section downloads inside X3D-Edit. It’s quite a ways in: </div><div dir="auto"><br></div><div dir="auto"><div style="font-size:inherit"><a href="https://savage.nps.edu/X3D-Edit/presentations/X3D-EditAuthoringTool.compressed.pdf" style="font-size:inherit">https://savage.nps.edu/X3D-Edit/presentations/X3D-EditAuthoringTool.compressed.pdf</a></div><br></div><div dir="auto">Googling how to download examples inside X3D-Edit might be fruitful, or just give you the PDF.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, May 13, 2026 at 6:29 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">Technically, you should be able to look for loa field on HAnimHumanoid, but there are all types.</div><div dir="auto"><br></div><div dir="auto">I believe the standard contains “Korean” and possibly “Jin” model names. There are more than a dozen to choose from. The Joe series is more about skinning, but there’s also a full skeleton minus skin.</div><div dir="auto"><br></div><div dir="auto">For animations, look for ProximitySensor (Hud).</div><div dir="auto"><br></div><div dir="auto">Of course, you can search as well as I can.</div><div dir="auto"><br></div><div dir="auto">I’m currently taking a break for my edema.</div><div dir="auto"><br></div><div dir="auto">It’s all pretty much available via Subversion if you know how to avoid the legacy folder.</div><div dir="auto"><br></div><div dir="auto"><div style="font-size:inherit"><a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/HumanoidAnimation/" style="font-size:inherit" target="_blank">https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/HumanoidAnimation/</a></div><br></div><div dir="auto"><br></div><div dir="auto">Don can instruct how to download inside X3D-Edit.</div><div dir="auto"><br></div><div dir="auto">Typically, I just download the <a href="http://www.web3d.org" target="_blank">www.web3d.org</a> folder on my own. I’m have to experiment each time how to just download <a href="http://www.web3d.org" target="_blank">www.web3d.org</a>, there’s a way to do it. Then, you just have to update with svn up after first checkout.</div><div dir="auto"><br></div><div dir="auto">Thanks, Don!</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, May 13, 2026 at 6:09 PM Len Bullard via x3d-public <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">For the sake of speed, tell me which of the models in the repository for <br>
H-Anim I should start with and its LOA. I need ONE standard model for <br>
training the LLM to see a standard model and to test. It should have a <br>
reasonable set of gestures. Bonus for facial features that can be <br>
mapped to emotional expressions. Walk, Run, Stand, etc. are assumed.<br>
<br>
Can I download the complete model and skin in a single zip file?<br>
<br>
I will use this model as the first one to automate from MCCF.<br>
<br>
Thank you.<br>
<br>
len<br>
<br>
On 2026-05-13 1:34 pm, Don Brutzman wrote:<br>
> Interesting activity, thanks all.<br>
> <br>
> Custom HAnim model versions are of course great to make... but<br>
> sometimes tend to lead to "versionitis" with many mixed-up variations<br>
> that lose intermediate improvements. Wondering if the attached model<br>
> isn't similar to one of the following that are online?<br>
> <br>
> * HumanoidAnimation (HAnim) X3D Examples Archive [1]<br>
> * The HumanoidAnimation (HAnim) X3D Examples Archive includes a<br>
> growing number of humanoid models using joints, segments, skin, and<br>
> animation behaviors.<br>
> * 15 Directories, 487 X3D Models<br>
> * <a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/examples/HumanoidAnimation</a><br>
> <br>
> If we can continue to maintain shared consistent verified examples,<br>
> that helps support long-term improvement. Conceivably one of these<br>
> might be extended further to support individual avatar customization.<br>
> <br>
> Perhaps it is time to make an LOA-1 Avatar Template? Perhaps we are<br>
> approaching the point where an Avatars directory might be appropriate?<br>
> Candidate contributions are welcome.<br>
> <br>
> Have fun with X3D and HAnim - again and again! 🚶♂️😀<br>
> <br>
> all the best, Don<br>
> --<br>
> X3D Graphics, Maritime Robotics, Distributed Simulation<br>
> Relative Motion Consulting <a href="https://RelativeMotion.info" rel="noreferrer" target="_blank">https://RelativeMotion.info</a><br>
> <br>
> On Tue, May 12, 2026 at 4:50 PM Joe D Williams via x3d-public<br>
> <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>> wrote:<br>
> <br>
>> Hi Len, attached is a simple Humanoid, modified from JoeKick<br>
>> skeleton and skin to skip some anims.<br>
>> Could change colors and add other stuff, like updating to V2 names<br>
>> and add some V2 skin points.<br>
>> Mostly easy to animate.<br>
>> Good Fun I hope,<br>
>> Joe<br>
>> <br>
>> -----Original Message-----<br>
>> From: <<a href="mailto:cbullard@hiwaay.net" target="_blank">cbullard@hiwaay.net</a>><br>
>> Sent: May 12, 2026 8:48 AM<br>
>> To: <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>><br>
>> Cc: Len Bullard via x3d-public <<a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a>><br>
>> Subject: Re: [x3d-public] MCCF Progress<br>
>> <br>
>> Right now I am using the placeholders to scaffold the features we<br>
>> are implementing such as interpolation and speech among a series of<br>
>> named waypoints. As easy as that is to do directly in X3D, it has<br>
>> required effort to evolve tropes for communicating intent for a<br>
>> feature to the LLM writing the Python. So simple and consistent is<br>
>> gold. Otherwise yes, simple avatars will be desired for the.<br>
>> Character Creator. I want to minimize the amount of X3D generation<br>
>> by the mccf because that is a task best done by an X3D editor such<br>
>> as x_ite or blender, etc. such resources should be loaded and placed<br>
>> where the current placeholders are positioned. Scale matters of<br>
>> course.<br>
>> <br>
>> MCCF is a control layer for an application of X3D not an X3D editor.<br>
>> Standard X3D resources from that perspective are not only good to<br>
>> have but critical tests of the architecture. I dislike hardwired<br>
>> features. If I do this right, X3D artists get a new set of tools and<br>
>> opportunities to create. This is how a community driven information<br>
>> ecology thrives and evolves. That is the founding principle of the<br>
>> web 3D work. That is why the banana still works. Don refers to this<br>
>> in his speech on YouTube. That is why very large well funded closed<br>
>> gardens have come and gone in the last thirty years. But X3D/VRML<br>
>> still works.<br>
>> <br>
>> So yes, simple avatars will do nicely. I have to focus on the next<br>
>> tasks of adding the emotional field couplers to mccf.<br>
>> <br>
>> Thank you!<br>
>> <br>
>> Len<br>
>> <br>
>> On 2026-05-11 8:22 pm, Joe D Williams wrote:<br>
>>>> add H-Anim avatars.<br>
>>>> Hi Len,<br>
>>> Can you use some simple placeholder avatars, of custom?<br>
>>> Joe<br>
>> <br>
>> _______________________________________________<br>
>> x3d-public mailing list<br>
>> <a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br>
>> <a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" rel="noreferrer" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br>
> <br>
> <br>
> Links:<br>
> ------<br>
> [1] <a href="https://www.web3d.org/x3d/content/examples/HumanoidAnimation" rel="noreferrer" target="_blank">https://www.web3d.org/x3d/content/examples/HumanoidAnimation</a><br>
<br>
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</blockquote></div></div>
</blockquote></div></div>