type | restriction of xs:NMTOKEN | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
properties |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
used by |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
facets |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
annotation |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
source | <xs:simpleType name="textureCoordinateGeneratorModeChoices"> <xs:annotation> <xs:appinfo>textureCoordinateGeneratorModeChoices are strictly allowed enumeration values for TextureCoordinateGenerator mode field. Bounded, no additional values are allowed.</xs:appinfo> <xs:documentation source="https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-Texturecoordgeneration"/> </xs:annotation> <xs:restriction base="xs:NMTOKEN"> <xs:enumeration value="SPHERE"> <xs:annotation> <xs:appinfo>Creates texture coordinates for a spherical environment</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACENORMAL"> <xs:annotation> <xs:appinfo>Use vertex normal, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACEPOSITION"> <xs:annotation> <xs:appinfo>Use vertex position, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="CAMERASPACEREFLECTIONVECTOR"> <xs:annotation> <xs:appinfo>Use reflection vector, transformed to camera space, as input texture coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-LOCAL"> <xs:annotation> <xs:appinfo>Sphere mapping but in local coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="COORD"> <xs:annotation> <xs:appinfo>Use vertex coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="COORD-EYE"> <xs:annotation> <xs:appinfo>Use vertex coordinates transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="NOISE"> <xs:annotation> <xs:appinfo>Apply Perlin solid noise function on vertex coordinates</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="NOISE-EYE"> <xs:annotation> <xs:appinfo>Apply Perlin solid noise function on vertex coordinates transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-REFLECT"> <xs:annotation> <xs:appinfo>similar to CAMERASPACEREFLECTIONVECTOR with optional index of refraction</xs:appinfo> </xs:annotation> </xs:enumeration> <xs:enumeration value="SPHERE-REFLECT-LOCAL"> <xs:annotation> <xs:appinfo>Similar to SPHERE-REFLECT transformed to camera space</xs:appinfo> </xs:annotation> </xs:enumeration> </xs:restriction> </xs:simpleType> |