Uses of Class
org.web3d.x3d.jsail.Lighting.EnvironmentLight
Packages that use EnvironmentLight
Package
Description
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
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Uses of EnvironmentLight in org.web3d.x3d.jsail.Lighting
Methods in org.web3d.x3d.jsail.Lighting that return EnvironmentLightModifier and TypeMethodDescriptionEnvironmentLight.addComments(String newComment) Add comment as String to contained commentsList.EnvironmentLight.addComments(String[] newComments) Add comments as String[] array to contained commentsList.EnvironmentLight.addComments(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.EnvironmentLight.addDiffuseCoefficients(float newValue) Add singleton float value to MFFloat diffuseCoefficientsfield.EnvironmentLight.addDiffuseCoefficients(SFFloat newValue) Add singleton SFFloat value to MFFloat diffuseCoefficientsfield.EnvironmentLight.clearDiffuse()Utility method to clear SFNode value of diffuse field.EnvironmentLight.clearDiffuseCoefficients()Utility method to clear MFFloat value of diffuseCoefficients field.EnvironmentLight.clearDiffuseTexture()Utility method to clear SFNode value of diffuseTexture field.EnvironmentLight.clearIS()Utility method to clear SFNode value of IS field.EnvironmentLight.clearMetadata()Utility method to clear SFNode value of metadata field.EnvironmentLight.clearSpecularTexture()Utility method to clear SFNode value of specularTexture field.EnvironmentLight.setAmbientIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toEnvironmentLight.setAmbientIntensity(float).EnvironmentLight.setAmbientIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.EnvironmentLight.setAmbientIntensity(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar toEnvironmentLight.setAmbientIntensity(float).EnvironmentLight.setColor(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toEnvironmentLight.setColor(float[]).EnvironmentLight.setColor(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toEnvironmentLight.setColor(float[]).EnvironmentLight.setColor(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.EnvironmentLight.setColor(float red, float green, float blue) Assign values to SFColor color field, similar toEnvironmentLight.setColor(float[]).Assign typed object value to SFColor color field, similar toEnvironmentLight.setColor(float[]).final EnvironmentLightEnvironmentLight.setCssClass(String newValue) Accessor method to assign String value to inputOutput SFString field named class.EnvironmentLight.setCssClass(SFString newValue) Assign typed object value to SFString cssClass field, similar toEnvironmentLight.setCssClass(String).final EnvironmentLightEnvironmentLight.setCssStyle(String newValue) Accessor method to assign String value to inputOutput SFString field named style.EnvironmentLight.setCssStyle(SFString newValue) Assign typed object value to SFString cssClass field, similar toEnvironmentLight.setCssStyle(String).final EnvironmentLightAccessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar toEnvironmentLight.setDEF(String).EnvironmentLight.setDiffuse(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuse.EnvironmentLight.setDiffuse(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuse.EnvironmentLight.setDiffuseCoefficients(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar toEnvironmentLight.setDiffuseCoefficients(float[]).EnvironmentLight.setDiffuseCoefficients(float[] newValue) Accessor method to assign Float array to inputOutput MFFloat field named diffuseCoefficients.EnvironmentLight.setDiffuseCoefficients(int[] newValue) Assign floating-point array value of MFFloat diffuseCoefficients field, similar toEnvironmentLight.setDiffuseCoefficients(float[]).EnvironmentLight.setDiffuseCoefficients(ArrayList<Float> newValue) Assign ArrayList value of MFFloat diffuseCoefficients field, similar toEnvironmentLight.setDiffuseCoefficients(float[]).EnvironmentLight.setDiffuseCoefficients(MFFloat newValue) Assign typed object value to MFFloat diffuseCoefficients field, similar toEnvironmentLight.setDiffuseCoefficients(float[]).EnvironmentLight.setDiffuseTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.EnvironmentLight.setDiffuseTexture(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.EnvironmentLight.setGlobal(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar toEnvironmentLight.setGlobal(boolean).final EnvironmentLightAccessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlId field, similar toEnvironmentLight.setHtmlId(String).EnvironmentLight.setIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toEnvironmentLight.setIntensity(float).EnvironmentLight.setIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.EnvironmentLight.setIntensity(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar toEnvironmentLight.setIntensity(float).Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.EnvironmentLight.setMetadata(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.EnvironmentLight.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.EnvironmentLight.setOn(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar toEnvironmentLight.setOn(boolean).EnvironmentLight.setOrigin(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar toEnvironmentLight.setOrigin(float[]).EnvironmentLight.setOrigin(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toEnvironmentLight.setOrigin(float[]).EnvironmentLight.setOrigin(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named origin.EnvironmentLight.setOrigin(float x, float y, float z) Assign values to SFVec3f origin field, similar toEnvironmentLight.setOrigin(float[]).Assign typed object value to SFVec3f origin field, similar toEnvironmentLight.setOrigin(float[]).EnvironmentLight.setRotation(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toEnvironmentLight.setRotation(float).EnvironmentLight.setRotation(float newValue) Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named rotation.EnvironmentLight.setRotation(SFFloat newValue) Assign typed object value to SFFloat rotation field, similar toEnvironmentLight.setRotation(float).EnvironmentLight.setShadowIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toEnvironmentLight.setShadowIntensity(float).EnvironmentLight.setShadowIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.EnvironmentLight.setShadowIntensity(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar toEnvironmentLight.setShadowIntensity(float).EnvironmentLight.setShadows(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.EnvironmentLight.setShadows(SFBool newValue) Assign typed object value to SFBool shadows field, similar toEnvironmentLight.setShadows(boolean).EnvironmentLight.setSpecularTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.EnvironmentLight.setSpecularTexture(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.final EnvironmentLightAccessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar toEnvironmentLight.setUSE(String).EnvironmentLight.setUSE(EnvironmentLight DEFnode) Assign a USE reference to another DEF node of same node type, similar toEnvironmentLight.setUSE(String).Methods in org.web3d.x3d.jsail.Lighting with parameters of type EnvironmentLightModifier and TypeMethodDescriptionEnvironmentLight.setUSE(EnvironmentLight DEFnode) Assign a USE reference to another DEF node of same node type, similar toEnvironmentLight.setUSE(String).