Uses of Interface
org.web3d.x3d.sai.ParticleSystems.ExplosionEmitter
Package
Description
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
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Uses of ExplosionEmitter in org.web3d.x3d.jsail.ParticleSystems
Modifier and TypeClassDescriptionclass
ExplosionEmitter generates all particles from a specific point in space at the initial time enabled. -
Uses of ExplosionEmitter in org.web3d.x3d.sai.ParticleSystems
Modifier and TypeMethodDescriptionExplosionEmitter.setMass
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named mass.ExplosionEmitter.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.ExplosionEmitter.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.ExplosionEmitter.setPosition
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named position.ExplosionEmitter.setSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named speed.ExplosionEmitter.setSurfaceArea
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named surfaceArea.ExplosionEmitter.setVariation
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named variation.