Uses of Interface
org.web3d.x3d.sai.ParticleSystems.WindPhysicsModel
Package
Description
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
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Uses of WindPhysicsModel in org.web3d.x3d.jsail.ParticleSystems
Modifier and TypeClassDescriptionclass
WindPhysicsModel applies a wind effect to the particles. -
Uses of WindPhysicsModel in org.web3d.x3d.sai.ParticleSystems
Modifier and TypeMethodDescriptionWindPhysicsModel.setDirection
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.WindPhysicsModel.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.WindPhysicsModel.setGustiness
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named gustiness.WindPhysicsModel.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.WindPhysicsModel.setSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named speed.WindPhysicsModel.setTurbulence
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named turbulence.