Uses of Interface
org.web3d.x3d.sai.Text.Text
Package
Description
The Text component defines how text strings are rendered in an X3D scene.
The Text component defines how text strings are rendered in an X3D scene.
-
Uses of Text in org.web3d.x3d.jsail.Text
Modifier and TypeClassDescriptionclass
Text is a 2D (flat) geometry node that can contain multiple lines of string values. -
Uses of Text in org.web3d.x3d.sai.Text
Modifier and TypeMethodDescriptionText.setFontStyle
(X3DFontStyleNode newValue) Accessor method to assign org.web3d.x3d.sai.Text.X3DFontStyleNode instance (using a properly typed node) to inputOutput SFNode field fontStyle.Text.setLength
(float[] newValue) Accessor method to assign float array to inputOutput MFFloat field named length.Text.setMaxExtent
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named maxExtent.Text.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Text.setSolid
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named solid.Accessor method to assign String array to inputOutput MFString field named string.