Difference between revisions of "Player support for X3D components"
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* '''yes''', all nodes and all fields supported for all component levels (though some bugs may be present) | * '''yes''', all nodes and all fields supported for all component levels (though some bugs may be present) | ||
* '''partial''', some nodes and fields supported | * '''partial''', some nodes and fields supported | ||
− | * '''level #''', which component level (1-4) is supported | + | * '''level #''', which component level number (1-4) is supported |
* '''no''', no support provided | * '''no''', no support provided | ||
* '''?''', unknown, need status report provided by owner of viewer | * '''?''', unknown, need status report provided by owner of viewer |
Revision as of 01:19, 9 October 2008
X3D components are functional collections of nodes that make it easier for players to implement X3D graphics.
This table records support for official X3D components by each of the various X3D players. It is maintained by the X3D Working Group and the various Web3D Consortium member companies.
TODO list:
- Player companies need to report their software support levels
- How to post bugs and comments? To x3d-public list, individual companies, or what?
- Create table for X3D authoring tools: Vivaty Studio, X3D-Edit
- Create table for X3D conversion tools
- Create those tables once this one is well designed, then cross-link all table support pages once available
Table key:
- yes, all nodes and all fields supported for all component levels (though some bugs may be present)
- partial, some nodes and fields supported
- level #, which component level number (1-4) is supported
- no, no support provided
- ?, unknown, need status report provided by owner of viewer
Players | BS Contact | FreeWRL | Heilan | InstantReality | Octaga | SwirlX3D | Vivaty | Xj3D |
---|---|---|---|---|---|---|---|---|
Versions | ? | ? | ? | ? | ? | ? | v1.0 build 900 | 1.0 |
CAD geometry | ? | ? | ? | ? | ? | ? | no | ? |
Core | ? | ? | ? | ? | ? | ? | yes | ? |
Cube map environmental texturing | ? | ? | ? | ? | ? | ? | partial | ? |
Distributed interactive simulation (DIS) | ? | ? | ? | ? | ? | ? | no | ? |
Environmental effects | ? | ? | ? | ? | ? | ? | yes | ? |
Environmental sensor | ? | ? | ? | ? | ? | ? | yes | ? |
Event utilities | ? | ? | ? | ? | ? | ? | yes | ? |
Followers | ? | ? | ? | ? | ? | ? | no | ? |
Geometry2D | ? | ? | ? | ? | ? | ? | no | ? |
Geometry3D | ? | ? | ? | ? | ? | ? | yes | ? |
Geospatial | ? | ? | ? | ? | ? | ? | no | ? |
Grouping | ? | ? | ? | ? | ? | ? | yes | ? |
Humanoid animation (H-Anim) | ? | ? | ? | ? | ? | ? | yes | ? |
Interpolation | ? | ? | ? | ? | ? | ? | yes | ? |
Key device sensor | ? | ? | ? | ? | ? | ? | yes | ? |
Layering | ? | ? | ? | ? | ? | ? | partial | ? |
Layout | ? | ? | ? | ? | ? | ? | partial | ? |
Lighting | ? | ? | ? | ? | ? | ? | yes | ? |
Navigation | ? | ? | ? | ? | ? | ? | yes | ? |
Networking | ? | ? | ? | ? | ? | ? | yes | ? |
NURBS | ? | ? | ? | ? | ? | ? | partial | ? |
Particle systems | ? | ? | ? | ? | ? | ? | partial | ? |
Picking sensor | ? | ? | ? | ? | ? | ? | yes | ? |
Pointing device sensor | ? | ? | ? | ? | ? | ? | yes | ? |
Programmable shaders | ? | ? | ? | ? | ? | ? | no | ? |
Rendering | ? | ? | ? | ? | ? | ? | yes | ? |
Rigid body physics | ? | ? | ? | ? | ? | ? | no | ? |
Scripting | ? | ? | ? | ? | ? | ? | yes | ? |
Shape | ? | ? | ? | ? | ? | ? | yes | ? |
Sound | ? | ? | ? | ? | ? | ? | yes | ? |
Text | ? | ? | ? | ? | ? | ? | yes | ? |
Texturing | ? | ? | ? | ? | ? | ? | yes | ? |
Texturing3D | ? | ? | ? | ? | ? | ? | no | ? |
Time | ? | ? | ? | ? | ? | ? | yes | ? |
Players | BS Contact | FreeWRL | Heilan | InstantReality | Octaga | SwirlX3D | Vivaty | Xj3D |