Difference between revisions of "X3D Binary Compression Capabilities and Plans"

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(better links to algorithm diagrams)
(Implementation now a separate section)
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'''Synopsis'''.  Lots of work has been accomplished towards proper support of X3D Binary Compression for a wide variety of potential uses.
 
'''Synopsis'''.  Lots of work has been accomplished towards proper support of X3D Binary Compression for a wide variety of potential uses.
  
* '''Standards and implementations'''
+
* '''Standards'''
 
** Approved ISO standard [http://www.web3d.org/files/specifications/19776-3/V3.2/Part03/X3D_Binary.html Compressed Binary Encoding (CBE) for X3D]
 
** Approved ISO standard [http://www.web3d.org/files/specifications/19776-3/V3.2/Part03/X3D_Binary.html Compressed Binary Encoding (CBE) for X3D]
 
** Optional gzip compression and MIME Type definitions  
 
** Optional gzip compression and MIME Type definitions  
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*** Original compression technique of gzip compression for .wrl VRML called .wrz (TODO need reference)
 
*** Original compression technique of gzip compression for .wrl VRML called .wrz (TODO need reference)
 
** Based on ISO standard [http://en.wikipedia.org/wiki/Fast_Infoset Fast Infoset (FI)] for XML compression
 
** Based on ISO standard [http://en.wikipedia.org/wiki/Fast_Infoset Fast Infoset (FI)] for XML compression
** Two independent open-source implementations available
 
*** C++ codebase: [http://forge.collaviz.org/community/xiot XIOT X3D Input Output Tool] library
 
*** Java codebase: [http://www.xj3d.org Xj3D]
 
*** Ongoing status:  [[Player_support_for_X3D_components]] and [[Tool_support_for_X3D_components]]
 
** Several thousand [http://www.web3d.org/x3d/content/examples/X3dResources.html#Examples X3D Examples] available in ''.x3db'' form, encoded by Xj3D
 
*** TODO: Plan to similarly automate conversions with XIOT for cross-check validation testing
 
  
 
* '''Polygon reduction'''
 
* '''Polygon reduction'''
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** TODO: Use cases and test examples can demonstrate whether http/https and local-file url retrieval are sufficient for a network protocol
 
** TODO: Use cases and test examples can demonstrate whether http/https and local-file url retrieval are sufficient for a network protocol
 
*** Other network protocols (Web sockets, P2P channels, etc.) might be possible, but only if security restrictions can be handled satisfactorily
 
*** Other network protocols (Web sockets, P2P channels, etc.) might be possible, but only if security restrictions can be handled satisfactorily
 +
 +
* '''Implementations'''
 +
** Two independent open-source implementations available
 +
*** C++ codebase: [http://forge.collaviz.org/community/xiot XIOT X3D Input Output Tool] library
 +
*** Java codebase: [http://www.xj3d.org Xj3D]
 +
*** Ongoing status:  [[Player_support_for_X3D_components]] and [[Tool_support_for_X3D_components]]
 +
** Several thousand [http://www.web3d.org/x3d/content/examples/X3dResources.html#Examples X3D Examples] available in ''.x3db'' form, encoded by Xj3D
 +
*** TODO: Plan to similarly automate conversions with XIOT for cross-check validation testing
  
 
* '''Looking ahead'''
 
* '''Looking ahead'''

Revision as of 16:56, 19 December 2011

Synopsis. Lots of work has been accomplished towards proper support of X3D Binary Compression for a wide variety of potential uses.

  • Networking
    • Several capabilities are available for flexible network transmission
    • Anchor, Inline, LOD, LoadSensor, Script and Prototype nodes support successive retrieval of content once initial model is displayed
    • TODO: Willing to consider further addition of progressive-mesh geometric streaming technologies, perhaps by a public Call for Contributions
    • Intellectual Property Rights (IPR) protections for X3D specification
      • Patented technologies can be considered, but only when eventual use will be royalty free for X3D use (if eventually accepted)
      • Submitters can restrict patented submissions to working group while under consideration, if desired
    • TODO: Use cases and test examples can demonstrate whether http/https and local-file url retrieval are sufficient for a network protocol
      • Other network protocols (Web sockets, P2P channels, etc.) might be possible, but only if security restrictions can be handled satisfactorily
  • Looking ahead
    • Web3D's X3D and CAD Working Groups each have member commitments to pursue this continued innovative work in 2012
    • TODO: A workshop might be a rapid way to compare candidate technologies that might complete these capabilities
    • X3D appears to have have an 80% solution already available that meets various requirements for a general 3D transmission format