Difference between revisions of "Plans for Merging X3D AR Proposals"

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This page is for discussing plans for merging X3D AR proposals, compared at [http://web3d.org/x3d/wiki/index.php/Comparison_of_X3D_AR_Proposals here].
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This page is for discussing plans for merging X3D AR proposals, compared in [[Comparison of X3D AR Proposals]].
  
 
== Plan A: Yvonne ==
 
== Plan A: Yvonne ==
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== Plan C: Gun Lee ==
 
== Plan C: Gun Lee ==
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1. Discuss general strategy/policy/guidelines
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- General guidelines in Web3D consortium?
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- From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases.
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- From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has.
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  (i.e. scene writer should not specify hardware/software environment in the scene.)
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2. Investigate each functional features stepwise
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- Camera video stream image in the scene (texture and background)
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- Tracking (including support for general tracking devices)
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- Camera calibration (viewpoints)
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- Others (color-keying, depth occlusion)
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3. Integration of functional features
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- Conflicts between individual components
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- Merging components
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4. Specification writing
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 +
5. Review

Revision as of 01:18, 20 March 2012

This page is for discussing plans for merging X3D AR proposals, compared in Comparison of X3D AR Proposals.

Plan A: Yvonne

Plan B: Gerard Kim

Plan C: Gun Lee

1. Discuss general strategy/policy/guidelines - General guidelines in Web3D consortium? - From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases. - From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has.

 (i.e. scene writer should not specify hardware/software environment in the scene.)

2. Investigate each functional features stepwise - Camera video stream image in the scene (texture and background) - Tracking (including support for general tracking devices) - Camera calibration (viewpoints) - Others (color-keying, depth occlusion)

3. Integration of functional features - Conflicts between individual components - Merging components

4. Specification writing

5. Review