Difference between revisions of "Plans for Merging X3D AR Proposals"
From Web3D.org
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== Plan C: Gun Lee == | == Plan C: Gun Lee == | ||
1. Discuss general strategy/policy/guidelines | 1. Discuss general strategy/policy/guidelines | ||
− | + | * General guidelines in Web3D consortium? | |
− | + | * From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases. | |
− | + | * From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has. | |
(i.e. scene writer should not specify hardware/software environment in the scene.) | (i.e. scene writer should not specify hardware/software environment in the scene.) | ||
2. Investigate each functional features stepwise | 2. Investigate each functional features stepwise | ||
− | + | * Camera video stream image in the scene (texture and background) | |
− | + | * Tracking (including support for general tracking devices) | |
− | + | * Camera calibration (viewpoints) | |
− | + | * Others (color-keying, depth occlusion) | |
3. Integration of functional features | 3. Integration of functional features | ||
− | + | * Conflicts between individual components | |
− | + | * Merging components | |
4. Specification writing | 4. Specification writing | ||
5. Review | 5. Review |
Revision as of 01:19, 20 March 2012
This page is for discussing plans for merging X3D AR proposals, compared in Comparison of X3D AR Proposals.
Plan A: Yvonne
Plan B: Gerard Kim
Plan C: Gun Lee
1. Discuss general strategy/policy/guidelines
- General guidelines in Web3D consortium?
- From the scene writer's point of view, preferably less code for commonly/frequently used features, while detail control available for special cases.
- From the user's (viewer's) point of view, the scene should be adopted to the hardware/software environment (tracker, camera device, browser, etc.) s/he has.
(i.e. scene writer should not specify hardware/software environment in the scene.)
2. Investigate each functional features stepwise
- Camera video stream image in the scene (texture and background)
- Tracking (including support for general tracking devices)
- Camera calibration (viewpoints)
- Others (color-keying, depth occlusion)
3. Integration of functional features
- Conflicts between individual components
- Merging components
4. Specification writing
5. Review