Difference between revisions of "X3D Multitexture"
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== X3D Players Implementing Multitexture Capabilities == | == X3D Players Implementing Multitexture Capabilities == | ||
+ | * Timo has reported that X3DOM can use a shader approach: | ||
+ | ** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml] | ||
+ | ** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml] | ||
+ | ** A bump mapping example with multitextures: [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml] | ||
== X3D Authoring Tools Implementing Multitexture Capabilities == | == X3D Authoring Tools Implementing Multitexture Capabilities == | ||
== Example Scenes for Testing == | == Example Scenes for Testing == |
Revision as of 15:52, 24 April 2013
X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.
Contents
X3D Specification and Possible Technical Issues
Multitexture capabilities are defined in the Texturing Component of the X3D Specification.
Technical problems
- Problems with existing X3D MultiTexture specification by Michalis Kamburelis who has implemented these capabilities in the Castle Game Engine
X3D Players Implementing Multitexture Capabilities
- Timo has reported that X3DOM can use a shader approach:
- commonSurfaceShader01.xhtml
- commonSurfaceShader02.xhtml
- A bump mapping example with multitextures: x3dom_composedShader.xhtml