Difference between revisions of "H-Anim"

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* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F9Ru 9Ru wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F9Ru 9Ru wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F10Mi 10Mi wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F10Mi 10Mi wrl, x3d, texture image]
 
===Current Work===
 
 
*[http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)] overview on web3d.org site
 
 
Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on
 
*Confirming first the status of all current work relative to the approved H-Anim Specification
 
**[http://www.web3d.org/x3d/content/examples/Basic/index.html#HumanoidAnimation X3D Basic Examples for H-Anim]
 
**[http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips X3D tooltips], [http://www.web3d.org/specifications/X3dDoctypeDocumentation3.3.html X3D DOCTYPE Documentation] and [http://www.web3d.org/specifications/X3dSchemaDocumentation3.3/x3d-3.3.html X3D Schema Documentation] for the H-Anim nodes
 
**[http://www.web3d.org/x3d/wiki/index.php/Player_support_for_X3D_components X3D Player Support] for H-Anim
 
**X3D Authoring Tool Support for H-Anim including [https://savage.nps.edu/X3D-Edit X3D-Edit]
 
**[http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance X3D Quality Assurance (QA)] and [https://savage.nps.edu/X3dValidator X3D Validator]
 
 
*As issues are sorted out, we re-visit the details of H-Anim skinning
 
**Definitions, example test scenes, tool support
 
**Proposing an improved H-Anim component for X3D v3.4
 
**Editing a corresponding update to H-Anim ISO 19774 Specification
 
 
The group is working on
 
*interoperable, swappable behaviors
 
*motion capture
 
*facial animation
 

Revision as of 18:17, 23 April 2014

Meetings

Work

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter
  • Strategic Plan
  • Marketing Plan
  • Strategic Report

Specifications

Users

Partners

Usage

Technologies

Sciences

Resources

Procedure for H-Anim character design

H-Anim wrl to x3d converter

H-Anim LOA Figures

Media:BonesAllSkeletonFrontView LOA1n.png

Media:BonesAllSkeletonFrontView LOA2n.png

Media:BonesAllSkeletonFrontView LOA3n.png

The background skeleton and images for the human skeleton can be found in the Basic Medical examples archive:

  • H-Anim examples archive:

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

H-Anim examples designed with a general tool (10 H-Anim characters)