Difference between revisions of "H-Anim"

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===Meetings===
 
===Meetings===
*Working Group: Wednesday, 5pm, PDT or PST for 1 hour
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*Next: 2014-APR-23 at 5:00pm PDT for 60 minutes
*Next: April 23rd (Wednesday) at 5:00pm PDT  
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*[[Working Group (H-Anim WG)]]
*[[Agenda and Minutes]]
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*[[International Standards Organization (ISO)]]
 
*[[International Standards Organization (ISO)]]
 
===Work===
 
===Work===
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* [http://web3d.org/wiki/index.php/File:HAnimWRL_X3D_Converter130905.zip Converter from H-Anim WRL to H-Anim X3D]
 
* [http://web3d.org/wiki/index.php/File:HAnimWRL_X3D_Converter130905.zip Converter from H-Anim WRL to H-Anim X3D]
 
* test version
 
* test version
 
==H-Anim LOA Figures ==
 
* LOA1 example figures: [[Media:BonesAllSkeletonFrontView LOA1.png]] and [[Media:JointNamesLOA1.png]]
 
 
[[Media:BonesAllSkeletonFrontView LOA1n.png]]
 
 
* LOA2 example figure: [[Media:BonesAllSkeletonFrontView LOA2.png]]
 
 
[[Media:BonesAllSkeletonFrontView LOA2n.png]]
 
 
* LOA3 example figure: [[Media:BonesAllSkeletonFrontView LOA3.png]]
 
 
[[Media:BonesAllSkeletonFrontView LOA3n.png]]
 
 
The background skeleton and images for the human skeleton can be found in the [http://www.web3d.org/x3d/content/examples/Basic/Medical/X3D Basic Medical examples archive]:
 
 
* [http://www.web3d.org/x3d/content/examples/Basic/Medical/SkeletonCompleteNormals.x3d SkeletonCompleteNormals.x3d]
 
 
*H-Anim examples archive:
 
 
H-Anim Behavior Prototypes
 
 
Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and
 
HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.
 
 
*http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/
 
*http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/Web3D2007BlendedBehaviorsChangeableBodies.pdf
 
*http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/ApaydinThesis.pdf
 
 
H-Anim examples designed with a general tool (10 H-Anim characters)
 
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F1Jin 1Jin wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/navega.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F2Chul 2Chul wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/navega.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F3Hyun 3Hyun wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/navega.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F4Young 4Young wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/navega.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F5Ju 5Ju wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F6Ga 6Ga wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F7No 7No wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F8Da 8Da wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F9Ru 9Ru wrl, x3d, texture image]
 
* [http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=a6fe6c5402bb3bf0eb22a76461782117&dir=.%2FH-Anim%20WG%2F10Mi 10Mi wrl, x3d, texture image]
 

Revision as of 18:20, 23 April 2014

Meetings

Work

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter
  • Strategic Plan
  • Marketing Plan
  • Strategic Report

Specifications

Users

Partners

Usage

Technologies

Sciences

Resources

Procedure for H-Anim character design

H-Anim wrl to x3d converter