Difference between revisions of "Composed3DTexture"
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− | + | Composed3DTexture : X3DTexture3DNode { | |
− | + | SFNode [in,out] metadata NULL [X3DMetadataObject] | |
− | + | SFBool [] repeatS FALSE | |
− | + | SFBool [] repeatT FALSE | |
− | + | SFBool [] repeatR FALSE | |
− | + | MFNode [in,out] texture [] [X3DTexture2DNode] | |
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− | + | ||
} | } | ||
</pre> | </pre> | ||
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+ | The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry. | ||
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+ | The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values. | ||
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+ | See the ''Concepts'' section of the X3D specification for a general description of texture maps. | ||
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+ | See the ''Texturing component'' section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields ''repeatS'' and ''repeatT'' fields shall be ignored. | ||
* [[Node Reference]] | * [[Node Reference]] |
Revision as of 22:57, 1 February 2006
Composed3DTexture
Composed3DTexture : X3DTexture3DNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFBool [] repeatS FALSE SFBool [] repeatT FALSE SFBool [] repeatR FALSE MFNode [in,out] texture [] [X3DTexture2DNode] }
The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry.
The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values.
See the Concepts section of the X3D specification for a general description of texture maps.
See the Texturing component section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields repeatS and repeatT fields shall be ignored.