Difference between revisions of "What are profiles?"
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− | <X3D version='3.1' profile='Interactive' ... | + | <X3D version='3.1' profile='Interactive' ... |
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile. | When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile. |
Revision as of 08:42, 16 August 2006
Profiles are subsets of the x3d specs. They are declared in the x3d tag, like this:
Code:
<X3D version='3.1' profile='Interactive' ...
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile.
Current profiles are:
- Core
- Full
- Immersive
- Interactive
- Interchange
- MPEG-4 interactive