Difference between revisions of "X3D Earth"

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(better eliminate than hide duplicate entry - it is just another form of specifying the same Examine mode behavior for exploring geospatial worlds)
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The X3D Earth Working Group supports the X3D Graphics Geospatial Component.
 
The X3D Earth Working Group supports the X3D Graphics Geospatial Component.
  
* Nearby:  [http://www.web3d.org/realtime-3d/x3d-earth X3D Earth Home Page]
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* Nearby:  [http://www.web3d.org/realtime-3d/working-groups/x3d-earth X3D Earth Home Page]
 
* Web3D Consortium member? Go to [http://www.web3d.org/membership/login/memberwiki/index.php/X3D-Earth X3D-Earth members-only wiki]
 
* Web3D Consortium member? Go to [http://www.web3d.org/membership/login/memberwiki/index.php/X3D-Earth X3D-Earth members-only wiki]
  

Revision as of 16:37, 27 November 2013

The X3D Earth Working Group supports the X3D Graphics Geospatial Component.

Executive Summary

The X3D Earth Working Group will use the Web architecture, XML languages, and open protocols to build a standards-based X3D Earth specification usable by governments, industry, scientists, academia, and the general public. X3D-Earth efforts encompass client-side, server-side, authoring, and conversion technologies. Much work has been accomplished already.

  • Vision. Make it easier to create and use 3D spatial data.
  • Mission. Promote spatial data use within X3D via open architectures.

Description

The X3D Earth Working Group works to ensure that the X3D specification is capable of handling all manners of geospatial data representations. We interact with other standards development organizations (including the Open Geospatial Consortium and the World Wide Web Consortium) and vendors to employ open protocols and content standards to provide an interoperable framework for visualizing and interacting with geospatial data. These standards-based specifications will be used to create systems and content that is usable, and re-usable, over the long term.

The X3D-Earth effort encompasses client-side, server-side, authoring, and conversion technologies. It's goals include:

  • Providing ability to use publicly and privately available terrain and imagery datasets
  • Capitalizing on X3D capabilities (e.g. scripting and HTML 5 browser support) for displaying geospatial data
  • Promoting its use as an alternative to proprietary solutions

Mailing List

Our working group continues meeting by teleconference every two weeks.

Resources

Software: Players

  • BS Contact Geo browser plugin and standalone application for X3D geospatial rendering by BitManagement
  • Instant Reality standalone application for X3D geospatial rendering by Fraunhofer
  • Xj3D open-source Java application for X3D geospatial rendering
  • FreeWrl/FreeX3D open-source C++ application for X3D geospatial rendering

Software: Authoring Tools

  • X3D-Edit authoring tool includes full support for authoring X3D geospatial nodes
  • MBARI MB-System

Potential future work:

  • The 3D City Database Importer/Exporter uses CityGML for KML/COLLADA portrayal preprocessing. It is a well-documented open-source Java codebase. There is an interesting development opportunity to follow the design pattern of adding another exporter for X3D output that is similar to the existing KML/Collada exporter. Inquiries are welcome.

Documents

Specifications

Examples