Difference between revisions of "X3D Binary Compression Capabilities and Plans"
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== Existing Compression Usage for X3D and VRML97 == | == Existing Compression Usage for X3D and VRML97 == | ||
+ | A solid foundation exists for continued progress. | ||
* Approved ISO standard [http://www.web3d.org/files/specifications/19776-3/V3.2/Part03/X3D_Binary.html Compressed Binary Encoding (CBE) for X3D]. | * Approved ISO standard [http://www.web3d.org/files/specifications/19776-3/V3.2/Part03/X3D_Binary.html Compressed Binary Encoding (CBE) for X3D]. | ||
** Based on ISO standard [http://fi.java.net Fast Infoset (FI)] for XML compression. | ** Based on ISO standard [http://fi.java.net Fast Infoset (FI)] for XML compression. |
Revision as of 17:40, 21 March 2013
Motivation: Lots of work has been accomplished using the X3D Compressed Binary Encoding (CBE) standard for a wide variety of Web-based 3D graphics usages. X3D has an 80%-complete solution already available that meets various requirements for a general 3D transmission format. Further improvements and standards-based partnerships are possible for achieving broader industry interoperability.
In progress: We are building a draft 2013 Call For Contributions to further advance these technical capabilities for X3D.
Contents
Existing Compression Usage for X3D and VRML97
A solid foundation exists for continued progress.
- Approved ISO standard Compressed Binary Encoding (CBE) for X3D.
- Based on ISO standard Fast Infoset (FI) for XML compression.
- Optional, alternative gzip compression and MIME Type definitions for X3D.
- XML encoding (.x3dz/.x3d.gz), ClassicVRML encoding (.x3dvz/.x3dv.gz) and Compressed Binary encoding (.x3db.gz) file extensions.
- Optional, alternative gzip compression for VRML97.
- Original compression technique of applying gzip to .wrl compressed VRML97 files was called .wrz.
- This emerged as a common practice when gzip was originally used. No formal specification of .wrz or corresponding mime type was produced.
- Occasionally authors might also gzip .wrl files while retaining the .wrl file extension.
Polygon Reduction and Geometric Compression
Formal specifications:
- The X3D Compressed Binary Encoding defines extensible, repeatable compression and decompression algorithms for data-flow production chains. Multiple type-specific field encoders and geometric compression algorithms can be used in concert, but no specific geometric compression algorithms are referenced or required.
- X3D Canonicalization (C14N) provides standardized formatting so that digital signatures are not thwarted by whitespace variations.
Best practices and examples:
- CAD Distillation Filter (CDF) technique allowing successive refinement of large X3D scenes into tighter X3D scenes.
- A highly effective exemplar algorithm for Coding Polygon Meshes as Compressable ASCII is demonstrated in the Experimental Binary Compression examples.
- Multiple CAD Distillation Filter (CDF) algorithms implemented in Xj3D and X3D-Edit as open-source.
- The Chisel VRML Optimisation Tool has an excellent set of data-reduction tools for VRML that are worth repeating for X3D.
- Multiple other conversion and translation tools available with supporting capabilities.
- TODO: MPEG4 effort
- TODO: Fraunhofer effort
Data-Centric Binary Encodings
- Plan to add a further-improved X3D Compressed Binary Encoding using now-approved W3C Recommendation for Efficient XML Interchange (EXI).
- Web3D contributed to EXI working group and XML Binary Characterization working group efforts.
- 3D Model Compression, Serialization and Transmission use-case requirements are defined and met by EXI.
- Design includes compatibility with CDF techniques, XML Encryption, and XML Digital Signature for author authentication.
- Relevant example scenes maintained as part of X3D Basic Examples Archive - Security.
- These capabilities meets most needs of digital authors for digital rights management (DRM).
Network Streaming
- Multiple capabilities are already available in X3D for flexible network transmission.
- Anchor, Inline, LOD, LoadSensor, Script and Prototype nodes support successive retrieval of content once initial model is displayed.
- TODO: Willing to consider further addition of progressive-mesh geometric streaming technologies, perhaps by a public Call for Contributions. Note however that an effective progressive-mesh approach is likely dependent on the availability of a corresponding mesh compression algorithm.
- For example, the original August 2003 X3D Compressed Binary Encoding Request For Proposals (RFP).
- Intellectual Property Rights (IPR) protections for X3D specification.
- Patented technologies can be considered, but only when eventual use will be royalty free for X3D use (if eventually accepted).
- Submitters can restrict access to patented submissions during member-only working group review, if desired.
- TODO: Use cases and test examples can demonstrate whether http/https and local-file url retrieval are sufficient for a network protocol.
- Other network protocols (Web sockets, P2P channels, etc.) might be possible, but only if security restrictions can be handled satisfactorily.
- Javascript Object Notation (JSON) might be suitable for simple streaming of X3D scene-graph data via Script node or external HTML page, which can be useful for progressive mesh and other incremental network-update approaches.
- JSON might have other uses as well, see Khronos work on Collada2JSON and glTF.
- Further investigation needed.
X3D Implementations
The following tools implement the X3D Compressed Binary Encoding (CBE) standard.
- Two independent open-source implementations available.
- C++ codebase: XIOT X3D Input Output Tool library.
- Java codebase: Xj3D.
- Ongoing status is maintained on Web3D-member wiki pages:
- Several thousand X3D Examples are available in .x3db form, encoded by Xj3D.
- TODO: Plan to similarly automate conversions and comparisons, using both Xj3D and XIOT, for cross-check interoperability and validation testing.
Looking Ahead
- Web3D's X3D and CAD Working Groups each have member commitments to pursue this continued innovative work in 2013.
- TODO: An open workshop on 3D Transmission Formats might be a thorough way to compare candidate technologies to complete these capabilities.
- Consider common, sharable technical strategies with MPEG-4 and Collada.