Difference between revisions of "X3D Multitexture"

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== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==
  
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* Timo has reported that X3DOM can use a shader approach:
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** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]
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** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
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**  A bump mapping example with multitextures: [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml]
  
 
== X3D Authoring Tools Implementing Multitexture Capabilities ==
 
== X3D Authoring Tools Implementing Multitexture Capabilities ==
  
 
== Example Scenes for Testing ==
 
== Example Scenes for Testing ==

Revision as of 15:52, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems

X3D Players Implementing Multitexture Capabilities

X3D Authoring Tools Implementing Multitexture Capabilities

Example Scenes for Testing