Difference between revisions of "Player support for X3D components"
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! style="background:#E7F0F0;" | Versions | ! style="background:#E7F0F0;" | Versions | ||
! <!-- BS Contact --> [http://www.bitmanagement.com/en/products/product-workflow v8.0] | ! <!-- BS Contact --> [http://www.bitmanagement.com/en/products/product-workflow v8.0] | ||
− | ! <!-- FreeWRL --> [http://freewrl.sourceforge.net | + | ! <!-- FreeWRL --> [http://freewrl.sourceforge.net v4] |
! <!-- H3DViewer --> [http://www.h3dapi.org/modules/PDdownloads/viewcat.php?cid=28 v2.1] | ! <!-- H3DViewer --> [http://www.h3dapi.org/modules/PDdownloads/viewcat.php?cid=28 v2.1] | ||
! <!-- InstantReality --> [http://www.instantreality.org/documentation/component 2.1] | ! <!-- InstantReality --> [http://www.instantreality.org/documentation/component 2.1] | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/env_texture.html Cube map environmental texturing] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/env_texture.html Cube map environmental texturing] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/enveffects.html Environmental effects] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/enveffects.html Environmental effects] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/followers.html Followers] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/followers.html Followers] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:maroon" | no | ! <!-- H3DViewer --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/hanim.html Humanoid animation (H-Anim)] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/hanim.html Humanoid animation (H-Anim)] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:maroon" | no | ! <!-- H3DViewer --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:black" | level 4 | ! <!-- H3DViewer --> style="color:black" | level 4 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layering.html Layering] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layering.html Layering] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:maroon" | no | ! <!-- H3DViewer --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layout.html Layout] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layout.html Layout] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:maroon" | no | ! <!-- H3DViewer --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking] | ||
! <!-- BS Contact --> style="color:black" | level 4 | ! <!-- BS Contact --> style="color:black" | level 4 | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color: black" | partial | ! <!-- H3DViewer --> style="color: black" | partial | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/nurbs.html NURBS] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/nurbs.html NURBS] | ||
! <!-- BS Contact --> style="color:black" | partial | ! <!-- BS Contact --> style="color:black" | partial | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color: black" | partial | ! <!-- H3DViewer --> style="color: black" | partial | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/particle_systems.html Particle systems] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/particle_systems.html Particle systems] | ||
! <!-- BS Contact --> style="color: black" | partial | ! <!-- BS Contact --> style="color: black" | partial | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/picking.html Picking sensor] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/picking.html Picking sensor] | ||
! <!-- BS Contact --> style="color:maroon" | no | ! <!-- BS Contact --> style="color:maroon" | no | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:maroon" | no | ! <!-- H3DViewer --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no | ||
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| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_glsl.html OpenGL shading language (GLSL)] | | * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_glsl.html OpenGL shading language (GLSL)] | ||
! <!-- BS Contact --> style="color:grey" | ? | ! <!-- BS Contact --> style="color:grey" | ? | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:grey" | ? | ! <!-- H3DViewer --> style="color:grey" | ? | ||
! <!-- InstantReality --> style="color:grey" | ? | ! <!-- InstantReality --> style="color:grey" | ? | ||
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| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_hlsl.html Microsoft high level shading language (HLSL)] | | * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_hlsl.html Microsoft high level shading language (HLSL)] | ||
! <!-- BS Contact --> style="color:grey" | ? | ! <!-- BS Contact --> style="color:grey" | ? | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:maroon" | no |
! <!-- H3DViewer --> style="color:grey" | ? | ! <!-- H3DViewer --> style="color:grey" | ? | ||
! <!-- InstantReality --> style="color:grey" | ? | ! <!-- InstantReality --> style="color:grey" | ? | ||
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| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_cg.html nVidia Cg shading language] | | * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_cg.html nVidia Cg shading language] | ||
! <!-- BS Contact --> style="color:grey" | ? | ! <!-- BS Contact --> style="color:grey" | ? | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:maroon" | no |
! <!-- H3DViewer --> style="color:grey" | ? | ! <!-- H3DViewer --> style="color:grey" | ? | ||
! <!-- InstantReality --> style="color:grey" | ? | ! <!-- InstantReality --> style="color:grey" | ? | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering] | ||
! <!-- BS Contact --> style="color:black" | level 4 (partial level 5) | ! <!-- BS Contact --> style="color:black" | level 4 (partial level 5) | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:black" | level 3 | ! <!-- H3DViewer --> style="color:black" | level 3 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rigid_physics.html Rigid body physics] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rigid_physics.html Rigid body physics] | ||
! <!-- BS Contact --> style="color: black" | partial | ! <!-- BS Contact --> style="color: black" | partial | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:grey" | ? | ! <!-- InstantReality --> style="color:grey" | ? | ||
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| align="LEFT | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node] | | align="LEFT | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color:green" | yes | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color: black" | partial | ! <!-- H3DViewer --> style="color: black" | partial | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/sound.html Sound] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/sound.html Sound] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color:green" | yes | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html Texturing] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html Texturing] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color:green" | yes | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:black" | level 2 | ! <!-- H3DViewer --> style="color:black" | level 2 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texture3D.html Texturing3D] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texture3D.html Texturing3D] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.igraphics.com/Standards/ISO_IEC_19775_1_2_PDAM1_Candidate_2011_05_12/Part01/components/volume.html Volume Rendering (X3D v3.3)] | | [http://www.igraphics.com/Standards/ISO_IEC_19775_1_2_PDAM1_Candidate_2011_05_12/Part01/components/volume.html Volume Rendering (X3D v3.3)] | ||
! <!-- BS Contact --> style="color:maroon" | no | ! <!-- BS Contact --> style="color:maroon" | no | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- H3DViewer --> style="color:green" | yes | ! <!-- H3DViewer --> style="color:green" | yes | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes |
Revision as of 00:10, 11 January 2017
The Extensible 3D (X3D) Graphics standard has many capabilities. X3D components are modular collections of nodes that make it easier for software to gradually implement the full range of X3D capabilities.
Authors can also indicate what components are needed in an X3D scene in order to ensure that proper support is provided at run time.
This table records support for the official X3D components by each of the various X3D players. It is maintained by the X3D Working Group and member companies in the Web3D Consortium.
- The X3D Resources page provides lots of additional information about X3D.
- Please Contact Web3D if you want to learn more or report an update.
- The X3D Node Inventory Comparison (.pdf) shows implementation coverage of the X3D Abstract Specification, X3D Schema, X3D DOCTYPE, X3D-Edit, X3DOM, and VRML97 node sets.
Related pages nearby: Tool support for X3D components, X3D Resources: Applications, X3D Implementations, X3D Node Inventory Comparison and X3D Plugfest.
Table key
- yes all nodes, all fields supported for all levels of this component (though some bugs may be present)
- partial some nodes and fields supported
- level # which component level number (1-4) is supported (found at end of each component specification)
- no no support provided
- ? unknown, need status report
Players | BS Contact family | FreeWRL, FreeX3D | H3DViewer | InstantPlayer | OctagaVS Player | OpenVRML | SwirlX3D | view3dscene | Xj3D | Heilan | Pivoron | Flux | Vivaty |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Versions | v8.0 | v4 | v2.1 | 2.1 | v4.0 | v0.17.9 | v2.1.7 | v3.11.0 | 1.0 | v0.15 | v1.0 | v2.0, v2.1 | v1.0 build 900 |
X3D Conformance Certification | Interchange Profile | Interchange Profile | none | none | none | none | none | none | Interchange Profile | none | none | Interchange Profile | Interchange Profile |
Development Status | Active | Active | Active | Active | Active | Active | Active | Active | Active | Inactive | Inactive | Inactive | Inactive |
File Encodings | |||||||||||||
XML (.x3d) | yes | yes | yes | yes | yes | ? | yes | yes | yes | yes | no | yes | yes |
ClassicVRML (.x3dv) | yes | yes | yes | yes | yes | yes | yes | yes | yes | no | no | yes | yes |
Compressed Binary Encoding (.x3db) | yes | no | no | partial | no | no | no | no | yes | no | no | no | no |
VRML 97 (v2.0) (.wrl) | yes | yes | yes | yes | yes | yes | ? | yes | yes | no | yes | yes | yes |
VRML 1 (v1.0) (.wrl) | no | yes | no | ? | ? | ? | ? | yes | ? | no | no | no | no |
X3D component list | |||||||||||||
CAD geometry | yes | yes | no | yes | yes | partial | yes | yes | yes | no | ? | no | no |
Core | yes | yes | yes | yes | yes | yes | yes | yes | yes | partial (not Proto) |
yes | yes | yes |
Cube map environmental texturing | yes | yes | yes | yes | yes | no | no | yes | no | no | ? | partial | partial |
Distributed interactive simulation (DIS) | no | no | no | no | no | partial | no | none | yes | no | ? | no | no |
Environmental effects | yes | yes | yes | yes | yes | partial | yes | partial | yes | level 2 | yes | yes | yes |
Environmental sensor | yes | yes | level 2 | partial | yes | partial | yes | partial | yes | no | ? | yes | yes |
Event utilities | yes | yes | yes | yes | yes | partial | yes | yes | yes | yes | ? | yes | yes |
Followers | yes | yes | no | yes | yes | no | no | none | no | no | ? | no | no |
Geometry2D | partial | yes | yes | yes | yes | partial | yes | partial | partial | no | ? | no | no |
Geometry3D | yes | yes | yes | yes | yes | partial | yes | yes | yes | level 3 | yes | yes | yes |
Geospatial | yes | yes | no | yes | partial | partial | no | partial | yes | no | ? | no | no |
Grouping | yes | yes | level 2 | yes | yes | partial | yes | yes | yes | level 2 | ? | yes | yes |
Humanoid animation (H-Anim) | yes | yes | no | yes | yes | partial | partial | yes | yes | no | yes | yes | yes |
Interpolation | yes | yes | level 4 | yes | yes | partial | yes | yes | yes | level 2 | ? | yes | yes |
Key device sensor | yes | yes | yes | partial | yes | partial | yes | yes | yes | level 2 | ? | yes | yes |
Layering | yes | yes | no | no | partial | no | yes | none | no | partial | ? | partial | partial |
Layout | yes | yes | no | no | partial | no | yes | none | no | no | ? | partial | partial |
Lighting | yes | yes | yes | yes | yes | partial | yes | yes | yes | level 2 | yes | yes | yes |
Navigation | yes | yes | yes | yes | yes | partial | yes | yes | yes | level 1 | ? | yes | yes |
Networking | level 4 | yes | partial | yes | yes | partial | yes | partial | yes | no | ? | yes | yes |
NURBS | partial | yes | partial | yes | partial | partial | yes | partial | no | partial | no | partial | partial |
Particle systems | partial | yes | yes | no | yes | no | no | none | yes | no | ? | partial | partial |
Picking sensor | no | yes | no | no | no | no | no | none | yes | no | ? | yes | yes |
Pointing device sensor | yes | yes | yes | yes | yes | partial | yes | yes | yes | no | ? | yes | yes |
Programmable shaders: | yes | yes | yes | yes | yes | no | partial | yes (GLSL) | no | partial | ? | no | no |
* OpenGL shading language (GLSL) | ? | yes | ? | ? | ? | ? | ? | yes | ? | ? | ? | ? | ? |
* Microsoft high level shading language (HLSL) | ? | no | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
* nVidia Cg shading language | ? | no | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Rendering | level 4 (partial level 5) | yes | level 3 | yes | yes | partial | yes | yes | yes | level 4 | yes | yes | yes |
Rigid body physics | partial | yes | yes | ? | yes | no | no | no | partial | no | ? | no | no |
Scripting - ECMAScript | yes | yes | no | yes | yes | partial | no | no | yes | no | yes | yes | yes |
Scripting - Java | partial (external) | partial (external) | no | yes | yes | partial | no | no | yes | no | yes | no | no |
Shape | yes | yes | yes | yes | yes | partial | yes | partial | yes | level 2 | yes | yes | yes |
FillProperties node | yes | yes | partial | no | partial | partial | no | no | partial | no | ? | no | no |
LineProperties node | yes | yes | partial | partial | yes | partial | no | yes | yes | no | ? | no | no |
Sound | yes | yes | yes | yes | yes | partial | yes | yes | partial | yes | yes | yes | yes |
Text | yes | yes | yes | yes | yes | partial | yes | yes | partial | no | yes | yes | yes |
Texturing | yes | yes | level 2 | yes | yes | partial | partial | partial | yes | partial | yes | yes | yes |
Texturing3D | yes | yes | yes | yes | yes | no | no | yes | partial | no | ? | no | no |
Time | yes | yes | yes | yes | yes | partial | yes | yes | yes | level 2 | ? | yes | yes |
Volume Rendering (X3D v3.3) | no | yes | yes | yes | no | no | no | no | yes | no | ? | no | no |
Players | BS Contact | FreeWRL/FreeX3D | H3DViewer | InstantPlayer | Octaga | OpenVRML | SwirlX3D | view3dscene | Xj3D | Heilan | Pivoron | Flux | Vivaty |