Difference between revisions of "X3D and E-Learning"

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* <b>Lessons learned</b>.  Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community.  These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.
 
* <b>Lessons learned</b>.  Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community.  These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.
  
* <b>Accessibility</b>.  Show how X3D models can be made accessible to (and provide information for) users with accessibilitiy challenges.  Compatibility with the Web Accessibility Initiative (WAI) is essential.
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* <b>Accessibility</b>.  Show how X3D models can be made accessible to (and provide information for) users with accessibility challenges.  Compatibility with the [http://www.w3.org/WAI] Web Accessibility Initiative (WAI) is essential.
  
 
* <b>Best practices</b>.  Decide whether to formalize these successful techniques (perhaps as Web3D Recommended Practice for X3D E-Learning) or else to keep them online as informal resources.
 
* <b>Best practices</b>.  Decide whether to formalize these successful techniques (perhaps as Web3D Recommended Practice for X3D E-Learning) or else to keep them online as informal resources.

Revision as of 01:04, 9 September 2010

Goals: X3D and E-Learning

The Web3D Consortium is starting a new interest group: X3D and E-Learning.

This group will enable the creation of Web-Enabled 3D content, tools and platforms for online e-learning.

We will collaboratively harmonize and integrate X3D Graphics content with other standards.

Tasks

Our tasks include

  • Integration. Explore and demonstrate best practices for integrating X3D Graphics models with e-learning content.
  • Examples. Create demonstration examples showing how display, animation and user interaction with X3D models can all augment the learning effectiveness of online textbooks and e-learning content.
  • Archival publishing. Show how X3D can serve as the common archival publishing format for 3D models. Such 3D content may be built from a wide variety of diverse graphics technologies, and remain useful indefinitely.
  • Multiple platforms and user interfaces. Show how X3D e-learning modules can work with different user interfaces including Web browsers, electronic books and notepads, mobile devices, DVD publication, etc.
  • Lessons learned. Produce X3D documentation and examples that show how these "lessons learned" can be used repeatably by the educational community. These approaches can also help consortium members, such as e-book publishers and companies that build authoring software.
  • Accessibility. Show how X3D models can be made accessible to (and provide information for) users with accessibility challenges. Compatibility with the [1] Web Accessibility Initiative (WAI) is essential.
  • Best practices. Decide whether to formalize these successful techniques (perhaps as Web3D Recommended Practice for X3D E-Learning) or else to keep them online as informal resources.
  • Specification. Recommend formal improvements and additions to the X3D Specification as needed and appropriate.
  • Marketing. Communication and outreach showing successful examples is important so that educators and students know how to publish 3D content.


TODO (IMS Consortium information here...)

Work Support

Participation

Relevant X3D and IMS information:

The following individuals have volunteered to serve as Web3D representatives in the X3D E-Learning Special Interest Group.

  • Don Brutzman, Naval Postgraduate School, Monterey California USA

The following individuals have volunteered to serve as IMS representatives in the X3D E-Learning Special Interest Group.

  • Rob Able, IMS Global Consortium, Lake Mary, FL

Meetings

Our Bi-weekly X3D and E-Learning teleconference is usually 0700-0800 (pacific time) on Tuesdays.

Participation is open to all via the Web3D teleconfernce line.

Minutes are saved on the X3D server, and are distributed on the X3D-Public mailing list: