Difference between revisions of "Convert VRML97 To X3D"
(→available VRML97 to VRML Classic Encoding X3D converters) |
(fix syntax) |
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#createVrmlFromString is now '''createX3DFromString''' | #createVrmlFromString is now '''createX3DFromString''' | ||
#getWorldURL() became '''worldURL''' | #getWorldURL() became '''worldURL''' | ||
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==== Java ==== | ==== Java ==== | ||
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There are programs to help converting from a VRML97 file (infile.wrl) to a VRML Classic Encoding X3D file (outfile.x3dv): | There are programs to help converting from a VRML97 file (infile.wrl) to a VRML Classic Encoding X3D file (outfile.x3dv): | ||
− | *[http://vrml.cip.ica.uni-stuttgart.de/dune/ White Dune](since version 0.29beta600) use | + | *[http://vrml.cip.ica.uni-stuttgart.de/dune/ White Dune](since version 0.29beta600) use the following commandline: "dune -x3dv infile.wrl > outfile.x3dv" |
*[http://mediamachines.wordpress.com/flux-player-and-flux-studio/ Flux] import as *.WRL, export as *.X3D | *[http://mediamachines.wordpress.com/flux-player-and-flux-studio/ Flux] import as *.WRL, export as *.X3D |
Revision as of 16:23, 21 March 2012
Contents
Convert VRML97 To X3D
This article documents how to convert a VRML97 file to a VRML Classic Encoding X3D file.
Change the header from #VRML V2.0 utf8 to:
#X3D V3.0 utf8
Add a profile statement:
PROFILE Immersive
Field names
This section details how to convert some field names
Change the fieldnames of some nodes
In node "LOD": change from "range" to "children"
In node "Switch": change from "choice" to "children"
PROTO/EXTERN PROTO interfaces
This section details how to convert PROTO and EXTERN PROTO interfaces.
Change field declarations from eventIn, field, exposedField, eventOut to:
inputOnly, initializeOnly, inputOutput, outputOnly
Scripting
This section details how to convert scripting.
Change field declarations from eventIn, field, exposedField, eventOut to:
inputOnly, initializeOnly, inputOutput, outputOnly
Ecmascript
This section shows details on converting vrmlscript/javascript scripts to ecmascript.
Change vrmlscript/javascript scripts to ecmascript, url "javascript:" becomes:
url "ecmascript:"
Change methods to properties Functions like Browser.getCurrentFrameRate() are now ecmascript properties. So they become Browser.currentFrameRate
Other functions that have changed are:
- getName() became name
- getVersion() became version
- getCurrentSpeed() became currentSpeed
- getCurrentFrameRate() became currentFrameRate
- createVrmlFromString() became createX3DFromString
- createVrmlFromURL() became createX3DFromURL
- setDescription() became description
Some functions have moved from the Browser object to the X3DExecutionContext object:
- addRoute() is now Browser.currentScene.addRoute()
- removeRoute() is now Browser.currentScene.removeRoute()
- createVrmlFromString is now createX3DFromString
- getWorldURL() became worldURL
Java
Java scripting will need to be converted to the new SAI interfaces. A more detailed writeup of this process will follow.
available VRML97 to VRML Classic Encoding X3D converters
There are programs to help converting from a VRML97 file (infile.wrl) to a VRML Classic Encoding X3D file (outfile.x3dv):
- White Dune(since version 0.29beta600) use the following commandline: "dune -x3dv infile.wrl > outfile.x3dv"
- Flux import as *.WRL, export as *.X3D