Difference between revisions of "H-Anim"

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*motion capture
 
*motion capture
 
*facial animation
 
*facial animation
 
March 2012: [[H-Anim Working Group Draft Charter]] materials by [http://www.web3d.kr Web3D Korean Chapter]
 

Revision as of 18:15, 23 April 2014

Meetings

Work

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter
  • Strategic Plan
  • Marketing Plan
  • Strategic Report

Specifications

Users

Partners

Usage

Technologies

Sciences

Resources

Procedure for H-Anim character design

H-Anim wrl to x3d converter

H-Anim LOA Figures

Media:BonesAllSkeletonFrontView LOA1n.png

Media:BonesAllSkeletonFrontView LOA2n.png

Media:BonesAllSkeletonFrontView LOA3n.png

The background skeleton and images for the human skeleton can be found in the Basic Medical examples archive:

  • H-Anim examples archive:

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

H-Anim examples designed with a general tool (10 H-Anim characters)

Current Work

Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on

  • As issues are sorted out, we re-visit the details of H-Anim skinning
    • Definitions, example test scenes, tool support
    • Proposing an improved H-Anim component for X3D v3.4
    • Editing a corresponding update to H-Anim ISO 19774 Specification

The group is working on

  • interoperable, swappable behaviors
  • motion capture
  • facial animation