H-Anim

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1. Humanoid Animation (H-Anim) WG Meeting

  • Regular Meetings: 1st Wednesday of month at 5pm, PDT or PST for 1 hour
  • Next Meeting: January 3 (Thursday), 2013, at 5 pm, PST
  • Agenda and Minutes

2. New work items and working draft

3. Previous work

4. Resources

H-Anim Behavior Prototypes

Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and

HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.

5. Standards Development

  • Specification
  • Conformance
  • Examples

6. H-Anim WG Charter

7. WG Members

  • William Glascoe
  • Joe D. Williams
  • Keith Victor
  • David Bruner
  • Anita Havele
  • Richard F. Puk
  • Don Brutzman
  • Kwan-Hee Yoo
  • Myeong Won Lee

Current Work

Joe and Don are working on

  • Confirming first the status of all current work relative to the approved H-Anim Specification
    • updating web3d.org
    • X3D examples for H-Anim
    • X3D tooltips
    • X3D Player Support for H-Anim
    • X3D Authoring Tool Support for H-Anim including X3D-Edit
    • X3D Validator
  • Re-opening all the important on H-Anim skinning
    • Definitions, example test scenes, X3D-Edit support
    • Proposing an improved H-Anim component for X3D v3.4
    • Editing a corresponding update to H-Anim ISO 19774 Specification

The larger group is also working on

  • interoperable, swappable behaviors
  • motion capture
  • facial animation

Before

This wiki page is the site for the recently renewed Humanoid Animation (H-Anim) Working Group.

Humanoid Animation (H-Anim) WG Meeting

March 2012: H-Anim Working Group Draft Charter materials by Web3D Korean Chapter

Links of interest:

There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki:

Much additional work has been proposed by the Korea Chapter.

  1. Definition of a humanoid character model capable of generating motion from captured motion data
  2. Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics and dynamics for human figures.
  3. Definition of motion parameters for transferring or exchanging motion between different human character models
  4. Definition of motion data interface for including motion data
  5. Definition of behavior modeling data
  6. Definition of motion viewer’s functionality
  7. Video human functionality and gestures will be considered in AR/MR working group efforts

We agreed on the 1 Feb 2012 teleconference that it is a good idea to document work on these many good ideas using this H-Anim public wiki. Further comment is welcome about this.

The main thing that is needed next is to get the H-Anim Working Group restarted and rejuvenated.

  • H-Anim WG Charter
  • TODO: we need 1-2 members who are willing to volunteer to serve as working group co-chairs.
  • Working Draft for the H-Anim motion definition (in preparation) H-Anim Motion Definition