Player support for X3D components

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The Extensible 3D (X3D) Graphics standard has many capabilities. X3D components are modular collections of nodes that make it easier for software to gradually implement the full range of X3D capabilities.

Authors can also indicate what components are needed in an X3D scene in order to ensure that proper support is provided at run time.

This table records support for the official X3D components by each of the various X3D players. It is maintained by the X3D Working Group and member companies in the Web3D Consortium.

  • The X3D Resources page provides lots of additional information about X3D.
  • Please Contact Web3D if you want to learn more or report an update.
  • The X3D Node Inventory Comparison (.pdf) shows implementation coverage of the X3D Abstract Specification, X3D Schema, X3D DOCTYPE, X3D-Edit, X3DOM, and VRML97 node sets.

Related pages: Tool support for X3D components, X3D Resources: Applications, X3D Implementations, and X3D Plugfest.


Table key

  • yes all nodes, all fields supported for all levels of this component (though some bugs may be present)
  • partial some nodes and fields supported
  • level # which component level number (1-4) is supported (found at end of each component specification)
  • no no support provided
  • ? unknown, need status report


Players BS Contact family FreeWRL, FreeX3D H3DViewer InstantPlayer OctagaVS Player OpenVRML SwirlX3D view3dscene Xj3D Heilan Pivoron Flux Vivaty
Versions v8.0 v1.22.8 v2.1 2.1 v4.0 v0.17.9 v2.1.7 v3.11.0 1.0 v0.15 v1.0 v2.1 v1.0 build 900
X3D Conformance Certification Interchange Profile Interchange Profile none none none none none none Interchange Profile none none Interchange Profile Interchange Profile
Development Status Active Active Active Active Active Active Active Active Active Inactive Inactive Inactive Inactive

File Encodings
XML (.x3d) yes yes yes yes yes  ? yes yes yes yes no yes yes
ClassicVRML (.x3dv) yes yes yes yes yes yes yes yes yes no no yes yes
Compressed Binary Encoding (.x3db) yes no no partial no no no no yes no no no no
VRML 97 (v2.0) (.wrl) yes yes yes yes yes yes  ? yes yes no yes yes yes
VRML 1 (v1.0) (.wrl) no yes no  ?  ?  ?  ? yes  ? no no no no

X3D component list
CAD geometry yes yes no yes yes partial yes yes yes no  ? no no
Core yes yes yes yes yes yes yes yes yes partial
(not Proto)
yes yes yes
Cube map environmental texturing yes partial yes yes yes no no yes no no  ? partial partial
Distributed interactive simulation (DIS) no no no no no partial no none yes no  ? no no
Environmental effects yes level 3 yes yes yes partial yes partial yes level 2 yes yes yes
Environmental sensor yes yes level 2 partial yes partial yes partial yes no  ? yes yes
Event utilities yes yes yes yes yes partial yes yes yes yes  ? yes yes
Followers yes no no yes yes no no none no no  ? no no
Geometry2D partial yes yes yes yes partial yes partial partial no  ? no no
Geometry3D yes yes yes yes yes partial yes yes yes level 3 yes yes yes
Geospatial yes yes no yes partial partial no partial yes no  ? no no
Grouping yes yes level 2 yes yes partial yes yes yes level 2  ? yes yes
Humanoid animation (H-Anim) yes partial no yes skeleton partial partial yes yes no yes yes yes
Interpolation yes level 3 level 4 yes yes partial yes yes yes level 2  ? yes yes
Key device sensor yes yes yes partial yes partial yes yes yes level 2  ? yes yes
Layering yes no no no partial no yes none no partial  ? partial partial
Layout yes no no no partial no yes none no no  ? partial partial
Lighting yes yes yes yes yes partial yes yes yes level 2 yes yes yes
Navigation yes yes yes yes yes partial yes yes yes level 1  ? yes yes
Networking level 4 level 3 partial yes yes partial yes partial yes no  ? yes yes
NURBS partial no partial yes partial partial yes partial no partial no partial partial
Particle systems partial no yes no yes no no none yes no  ? partial partial
Picking sensor no no no no no no no none yes no  ? yes yes
Pointing device sensor yes yes yes yes yes partial yes yes yes no  ? yes yes
Programmable shaders: yes yes yes yes yes no partial yes (GLSL) no partial  ? no no
* OpenGL shading language (GLSL)  ?  ?  ?  ?  ?  ?  ? yes  ?  ?  ?  ?  ?
* Microsoft high level shading language (HLSL)  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
* nVidia Cg shading language  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Rendering level 4 (partial level 5) level 4 level 3 yes yes partial yes yes yes level 4 yes yes yes
Rigid body physics partial no yes  ? yes no no no partial no  ? no no
Scripting - ECMAScript yes yes no yes yes partial no no yes no yes yes yes
Scripting - Java partial (external) partial (external) no yes yes partial no no yes no yes no no
Shape yes yes yes yes yes partial yes partial yes level 2 yes yes yes
FillProperties node yes yes (requires runtime shader support) partial no partial partial no no partial no  ? no no
LineProperties node yes yes partial partial yes partial no yes yes no  ? no no
Sound yes yes (rewrite for newer APIs in V1.22.4) yes yes yes partial yes yes partial yes yes yes yes
Text yes yes yes yes yes partial yes yes partial no yes yes yes
Texturing yes yes (MovieTexture for newer APIs in V1.22.4) level 2 yes yes partial partial partial yes partial yes yes yes
Texturing3D yes no yes yes yes no no yes partial no  ? no no
Time yes yes yes yes yes partial yes yes yes level 2  ? yes yes
Volume Rendering (X3D v3.3) no no yes yes no no no no yes no  ? no no
Players BS Contact FreeWRL/FreeX3D H3DViewer InstantPlayer Octaga OpenVRML SwirlX3D view3dscene Xj3D Heilan Pivoron Flux Vivaty