August 21th, 2013 at 5:00pm PDT, Agenda and Minutes

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Attendees: Myeong Won Lee, Joe Williams, Don Brutzman, Dick Puk, William Glascoe

Agenda:

1. Regular meeting times

   On August 7, Joe mentioned:
   Let's meet every Wednesday.
   Once a month is not enough for what we need to do.
   
   Based on Joe's request, the regular H-Anim meeting will be held every Wednesday at 5pm PDT. 
   I may or may not be able to attend each week, due to the inflexibility of my work schedule.  If I have no other meetings (e.g. Korea Chapter, CAD, AR, e-Learning) to attend in a given week, I will attend the H-Anim WG meeting.
   However, I encourage any H-Anim WG member to give prior notice and hold an H-Anim WG meeting whenever they feel it is necessary to speed up the progression of agenda items.  

2. Th e 10 H-Anim game characters

   - updated and uploaded to the H-Anim Wiki 
   
   http://web3d.org/wiki/index.php/H-Anim#Resources
   http://www.web3d.org/membership/login/documents/navega.php?PHPSESSID=fe89f0184573c6c3409ecbd4a9b3697f&dir=.%2FH-Anim%20WG
   http://www.web3d.org/membership/login/documents/accion.php?PHPSESSID=fe89f0184573c6c3409ecbd4a9b3697f&dir=.%2FH-Anim%20WG%2FAll10Characters   
   
      All characters have been scaled with (scale 0.0225 0.0225 0.0225).  
      All characters display properly in both BS Contact and Octaga.  
      However, I still don't fully understand why we have to manually insert this scaling into the x3d files.       
   - personalitiies requested by Don ==> under consideration.  These will be fabricated as the characters were generated as generic avatars for a VR edutainment game with no distinct personality traits at the time of generation.           
    

3. Resolution problem in wrl and x3d

   - resolution comparison between max, wrl, and x3d 
   - Ideally, general graphics tools should generate wrl files with high resolution 
   - or, wrl and x3d browsers should display them in high resolution 
   - or, the wrl-to-x3d converter should insert the CreaseAngle value? 
   
   Should the wrl-to-x3d H-Anim conversion include a value for CreaseAngle?
   How should this value be determined?

http://www.web3d.org/x3d/content/examples/Conformance/Geometry/IndexedFaceSet/_pages/page21.html

   <IndexedFaceSet colorPerVertex='false' creaseAngle='6.27' colorIndex='0 0 0 0 0 0 0 0 0 0 0 0 0 ...

http://www.web3d.org/x3d/content/examples/Conformance/Geometry/IndexedFaceSet/_pages/page20.html

   <IndexedFaceSet colorPerVertex='false' creaseAngle='1.5' colorIndex='0 0 0 0 0 0 0 0 0 0 0 ... 

4. H-Anim behaviors

  - Questions about pitch, yaw, and roll among the behaviors  

5. H-Anim presentations at the SC24 Sydney Meeting, August 26-30, 2013

   1) H-Anim specification revision (NWIPs and WD Outlines) and current status of H-Anim developments, Myeong Won Lee
   2) H-Anim facial animation, Jung-Ju Choi
   3) H-Anim hands and feet animation, Kwan-Hee Yoo  (Kwan-Hee Yoo will talk about this topic) 
   

6. Schedule next meeting

  We will skip next week’s meeting due to the SC24 Sydney meeting so the next H-Anim WG meeting will be (1st Wed) September 4th at 5:00pm PDT (5th, 9:00am KST).