Contact

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Revision as of 11:32, 13 April 2015 by Walroy (Talk | contribs) (Contact)

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Contact

Specification Link: Contact

Contact : X3DNode {
  MFString [in,out] appliedParameters        "BOUNCE"
  SFNode   [in,out] body1                    NULL     [RigidBody]
  SFNode   [in,out] body2                    NULL     [RigidBody]
  SFFloat  [in,out] bounce                   0        [0,1]
  SFVec3f  [in,out] contactNormal            0 1 0    (-∞,∞)
  SFFloat  [in,out] depth                    0        (-∞,∞)
  SFVec2f  [in,out] frictionCoefficients     0 0      [0,∞)
  SFVec3f  [in,out] frictionDirection        0 1 0    (-∞,∞)
  SFNode   [in,out] geometry1                NULL     [X3DNBodyCollidableNode]
  SFNode   [in,out] geometry2                NULL     [X3DNBodyCollidableNode]
  SFNode   [in,out] metadata                 NULL     [X3DMetadataObject]
  SFFloat  [in,out] minbounceSpeed           0        [0,∞)
  SFVec3f  [in,out] position                 0 0 0    (-∞,∞)
  SFVec2f  [in,out] slipCoefficients         0 0      (-∞,∞)
  SFFloat  [in,out] softnessConstantForceMix 0.0001   [0,1]
  SFFloat  [in,out] softnessErrorCorrection  0.8      [0,1]
  SFVec2f  [in,out] surfaceSpeed             0 0      (-∞,∞)
}

Note: Although validation is provided this node cannot be included directly within an X3D file. It will only be created programmatically by the browser.

DTD Validation

TBD

Schema Validation

TBD

Schematron validation

TBD