ComposedCubeMapTexture
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Revision as of 22:59, 1 February 2006 by Abergstrom (Talk | contribs)
ComposedCubeMapTexture
ComposedCubeMapTexture : X3DEnvironmentTextureNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFNode [in,out] front NULL [X3DTexture2DNode] SFNode [in,out] back NULL [X3DTexture2DNode] SFNode [in,out] left NULL [X3DTexture2DNode] SFNode [in,out] right NULL [X3DTexture2DNode] SFNode [in,out] top NULL [X3DTexture2DNode] SFNode [in,out] bottom NULL [X3DTexture2DNode] }
The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions.
See the Concepts section of the X3D specification for a general description of texture maps.
See the Texturing component section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields repeatS and repeatT fields shall be ignored.