Web3D 2014 Workshops on X3D Evolution/Revolution
From Web3D.org
Contents
- 1 X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
- 1.1 Review and improve all published plans & milestones
- 1.2 Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
- 1.3 Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
- 1.4 Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
- 1.5 Decide on readiness to proceed with next milestones
- 2 Future Graphics Standards Part 1: X3D 3.3 Evolution
- 3 Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution
- 3.1 Review and improve all published plans & milestones
- 3.2 Confirm status of technology components, add to v3.4 list as appropriate
- 3.3 Discuss evolution/convergence strategy for X3D 4.0, X3DOM, HTML5
- 3.4 Mixed Augmented Reality (MAR) Reference Model quicklook, flag any potential conflicts
- 3.5 Decide on next steps and milestones for 2014
X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism)
Goal outcomes:
Review and improve all published plans & milestones
Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
Decide on readiness to proceed with next milestones
Future Graphics Standards Part 1: X3D 3.3 Evolution
Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism)
Goal outcomes:
Review all planned technology additions
Determine technology and specification contributors, responsible working groups
Consider how to achieve two independent implementations and X3D scene conformance tests
Decide on next steps and timeline for 2014
Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution
Goal outcomes: