Web3D 2014 Workshops on X3D Evolution/Revolution

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X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates

Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism)

Goal outcomes:

Review and improve all published plans & milestones

Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics

Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification

Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?

Decide on readiness to proceed with next milestones

Future Graphics Standards Part 1: X3D 3.3 Evolution

Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism)

Goal outcomes:

Review all planned technology additions

Determine technology and specification contributors, responsible working groups

Consider how to achieve two independent implementations and X3D scene conformance tests

Decide on next steps and timeline for 2014

Future Graphics Standards Part 2: X3D 4.0 / X3DOM / HTML5 Revolution

Goal outcomes:

Review and improve all published plans & milestones

Confirm status of technology components, add to v3.4 list as appropriate

Discuss evolution/convergence strategy for X3D 4.0, X3DOM, HTML5

Mixed Augmented Reality (MAR) Reference Model quicklook, flag any potential conflicts

Decide on next steps and milestones for 2014