Web3D 2014 Workshops on X3D Evolution/Revolution
The Web3D 2014 Conference program schedule includes multiple X3D Workshops on Future Graphics Standards.
Moderators: Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism).
This page elaborates on the agenda topics. We are collaboratively adding key points. Volunteer scribes will keep minutes so that a workshop report emerges.
Contents
- 1 X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
- 1.1 Review and improve all published plans & milestones
- 1.2 Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
- 1.3 Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
- 1.4 Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
- 1.5 Decide on readiness to proceed with next milestones
- 2 X3D 3.4 Evolution
- 3 Lunch discussions
- 4 X3D 4.0 / X3DOM / HTML5 Revolution
- 5 BIM/AEC/AM/CAD Initiatives
X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates
Scheduled time: 0900-1030. Goal outcomes:
Review and improve all published plans & milestones
Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics
Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification
- EXI Introduction Video
- Links of interest at Efficient Messaging
- X3D Resources: Security
Efficient XML Interchange (EXI)
"Efficiency" means both size and speed. EXI has demonstrated compaction that always meets or beats the most commonly used compression techniques (zip and gzip). Additionally, because EXI decompression goes straight into memory rather than string characters, which then require significant additional parsing, decoding EXI is many times faster than other techniques. This approach also reduces memory requirements and power consumption on small devices. Alternative bit-centric compression schemes cannot take full advantage of those characteristics.
The World Wide Web Consortium (W3C) supervises these open standardization efforts with contributions by many companies, universities, agencies and individuals to continually improve these capabilities.
NPS student-driven research continues to provide significant explorations of XML-based compression and decompression techniques. Many opportunities are emerging.
- Snyder, Sheldon L., Efficient XML Interchange (EXI) Compression and Performance Benefits: Development, Implementation and Evaluation, Master’s Thesis, Naval Postgraduate School, Monterey California, March 2010. Also available: poster.
- Williams, Jeffrey Scott, Document-based Message-centric Security using XML Authentication and Encryption for Coalition and Interagency Operations, Master’s Thesis, Naval Postgraduate School, Monterey California, September 2009.
Currently NPS participates in EXI working-group activities as liaison member for Web3D Consortium work improving the X3D Graphics Compressed Binary Encoding (CBE).
- OpenEXI Open-Source Java Implementation
We support open Web standards and actively contribute to the OpenEXI project.
- OpenEXI open-source codebase and OpenEXI Apache Incubator proposal
- OpenEXI introduction video and whitepaper
Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?
Decide on readiness to proceed with next milestones
X3D 3.4 Evolution
Scheduled time: 0900-1030. Goal outcomes:
Review all planned technology additions
- Working groups and individual contributions are currently defining future goals and requirements.
- X3D Development Public Plans (contains public statements and links for the items below)
- X3D version 3.4 Development efforts are evolutionary improvements to the proven X3D Graphics architecture.
Determine technology and specification contributors, responsible working groups
- CAD
- H-Anim
- Geospatial
X3D JSON
- Technical quicklook
- Where to define an encoding in X3D Specifications
Achieving two independent implementations and X3D scene conformance tests
Next steps and 2014 timeline
Lunch discussions
Scheduled time: 1200-1300. Participants will order lunch in the morning, sandwiches to be delivered to a good spot near the meeting room.
X3D 4.0 / X3DOM / HTML5 Revolution
Scheduled time: 1300-1500. Goal outcomes:
Review and improve all published plans & milestones
- X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.
- Major technology under consideration: HTML5/Declarative 3D/X3DOM
- Major technology under consideration: Mixed and Augmented Reality (MAR) Continuum (formerly ARC)
Confirm status of technology components, add to v3.4 list as appropriate
Evolution/convergence strategy for X3D 4.0, X3DOM, HTML5
Lots of great progress! What's next? Discussion.
Mixed Augmented Reality (MAR) Reference Model
Status and plans quicklook.
- ISO SC24/SC29 MAR Joint Ad Hoc Group (JAHG), Gerry Kim and Marius Preda
- X3D MAR implementation exemplar efforts, Gun Lee and Timo Engelke
- Flag any potential conflicts
Decide on next steps and milestones for 2014
- Preview: ISO/IEC JTC1 SC24 meeting agenda, 18-22 August 2014, Seattle Washington
BIM/AEC/AM/CAD Initiatives
X3D Computer-Aided Design (CAD) Working Group
- Agenda review and welcome discussion
- Demonstration: CAD Scene Graph and Part Viewing (including direct link)
- Our game plan today: key points, demo, talk! repeat for each topic.
Progress and planned work
Recent activities and developments
- Summary of accomplishments for past year
- Standards group liaisons
- Architecture Engineering Construction (AEC)
- AEC Hackathon
- CIS/2
- Building Information Modeling (BIM)
- BimServer by Dave Arendash
- Additive Manufacturing (AM) aka 3D Printing
- Shapeways publication of X3D models
- NIH 3D Print Exchange
- Additive Manufacturing File Format (AMFF)
- Track down and link our meeting minutes assessment
- Can we perform this work to map transformations between the two standards?
- Cultural Heritage
- Workshop, keynote, other activity coming up
- Lots of shared imperatives for metadata modeling within X3D scenes
Additional topics welcome
Looking ahead
For the next year:
- What common work can we do together?
- What is our timetable of goals?
- Who else should we be talking to?
- What new features are needed?