Contact

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Revision as of 13:03, 13 April 2015 by Walroy (Talk | contribs) (DTD Validation)

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Contact

Specification Link: Contact

Contact : X3DNode {
  MFString [in,out] appliedParameters        "BOUNCE"
  SFNode   [in,out] body1                    NULL     [RigidBody]
  SFNode   [in,out] body2                    NULL     [RigidBody]
  SFFloat  [in,out] bounce                   0        [0,1]
  SFVec3f  [in,out] contactNormal            0 1 0    (-∞,∞)
  SFFloat  [in,out] depth                    0        (-∞,∞)
  SFVec2f  [in,out] frictionCoefficients     0 0      [0,∞)
  SFVec3f  [in,out] frictionDirection        0 1 0    (-∞,∞)
  SFNode   [in,out] geometry1                NULL     [X3DNBodyCollidableNode]
  SFNode   [in,out] geometry2                NULL     [X3DNBodyCollidableNode]
  SFNode   [in,out] metadata                 NULL     [X3DMetadataObject]
  SFFloat  [in,out] minbounceSpeed           0        [0,∞)
  SFVec3f  [in,out] position                 0 0 0    (-∞,∞)
  SFVec2f  [in,out] slipCoefficients         0 0      (-∞,∞)
  SFFloat  [in,out] softnessConstantForceMix 0.0001   [0,1]
  SFFloat  [in,out] softnessErrorCorrection  0.8      [0,1]
  SFVec2f  [in,out] surfaceSpeed             0 0      (-∞,∞)
}

Note: Although validation is provided this node cannot be included directly within an X3D file. It will only be created programmatically by the browser.

DTD Validation

Children must appear as follows:

  1. A single, optional IS.
  2. A single, optional node derived from X3DMetadataObject for the metadata field.
  3. Any number of RigidBody, CollidableOffset, CollidableShape or Prototype nodes in any order.

Schema Validation

TBD

Schematron validation

TBD