center_primitives_pixeltexture.x3d
X_ITE X3D Player | Test center field for primitive geometry applied with a PixelTexture. Test browser ability to apply a +90 degree rotation center of (left to right) 0 0, 0.33 0.33,0.5 0.5, 0.66 0.66 and 1 1 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, using default primitive geometry mapping rules. The result is (moving counter-clockwise from the lower left corner of all geometry faces): Column #1 full height YELLOW, full height RED, full height GREEN, full height BLUE. Column #2 2/3 height BLUE, 2/3 height GREEN, full height RED, 1/3 height GREEN, 1/3 height BLUE, full height YELLOW Column #3 Same as Column #1 Column #4 1/3 height YELLOW, 1/3 height RED, full height GREEN, 2/3 height RED, 2/3 hight YELLOW, full height BLUE Column #5 Same as Column #1 |
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Original X3D scene: center_primitives_pixeltexture.x3d