X3D Model Documentation: default_primitives_pixeltexture.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='default_primitives_pixeltexture.x3d'/>
  6            <meta name='Imagecontent='default_primitives_pixeltexture-front.jpg'/>
  7            <meta name='Imagecontent='default_primitives_pixeltexture-rear.jpg'/>
  8            <meta name='Imagecontent='default_primitives_pixeltexture-top.jpg'/>
  9            <meta name='Imagecontent='default_primitives_pixeltexture-bottom.jpg'/>
 10            <meta name='Imagecontent='default_primitives_pixeltexture-left.jpg'/>
 11            <meta name='Imagecontent='default_primitives_pixeltexture-right.jpg'/>
 12            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
 13            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
 14            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
 15            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 16            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 17            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 18            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 19            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 20            <meta name='translatedcontent='21 January 2001'/>
 21            <meta name='modifiedcontent='28 August 2023'/>
 22            <meta name='descriptioncontent='Test default field values for primitive geometry applied with a PixelTexture. Test default TextureTransform node effect on PixelTexture mapping to primitive geometry. A PixelTexture consisting of a square checkerboard of red (lower left quadrant), yellow (lower right), red (upper right) and yellow (upper left) is mapped to primitive geometry. For the sphere, the texture should cover the entire surface, and wrap counterclockwise from the back of the sphere. For the cone, the texture should wrap counterclockwise (from above) starting at the back of the cone. A circle cutout of the texture is applied right side up to the base of the cone when the cone is tilted toward the -z axis. For the cylinder, the texture should wrap counterclockwise (from above) starting at the back of the cylinder. A circle cutout of the texture is applied right side up to the top and bottom caps of the cylinder. For the box, the texture should be applied right side up in its entirety to each face of the box.'/>
 23            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/default_primitives_pixeltexture.x3d'/>
 24            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 25            <meta name='licensecontent='../../license.html'/>
 26       </head>
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<!-- to top Index for DEF node: PIXTEX

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
 27       <Scene>
 28            <WorldInfo title='default_primitives_pixeltexture.x3d'/>
 29            <Group>
 30                 <Viewpoint description='Front Viewposition='0 0 25'/>
 31                 <Viewpoint description='Rear Vieworientation='0 1 0 3.14position='0 0 -25'/>
 32                 <Viewpoint description='Top Vieworientation='1 0 0 -1.57position='0 25 0'/>
 33                 <Viewpoint description='Bottom Vieworientation='1 0 0 1.57position='0 -25 0'/>
 34                 <Viewpoint description='Right Vieworientation='0 1 0 1.57position='25 0 0'/>
 35                 <Viewpoint description='Left Vieworientation='0 1 0 -1.57position='-25 0 0'/>
 36            </Group>
 37            <NavigationInfo type='"WALK"'/>
 38            <Group>
 39                 <Transform translation='6.14221 0.0694613 -0.000999451'>
 40                      <Shape>
 41                           <Appearance>
 42                                <TextureTransform/>
 43 
                              <!-- PixelTexture PIXTEX is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 -->
                              <PixelTexture DEF='PIXTEXimage='2 2 3 0x0000FF 0xFFFF00 0x00FF00 0xFF0000'/>
 44                                <Material/>
 45                           </Appearance>
 46                           <Box/>
 47                      </Shape>
 48                 </Transform>
 49                 <Transform translation='-4.85443 0.0694381 -0.00149918'>
 50                      <Shape>
 51                           <Appearance>
 52                                <PixelTexture USE='PIXTEX'/>
 53                                <Material/>
 54                           </Appearance>
 55                           <Sphere/>
 56                      </Shape>
 57                 </Transform>
 58                 <Transform translation='-1.47341 0.036672 -0.00175095'>
 59                      <Shape>
 60                           <Appearance>
 61                                <PixelTexture USE='PIXTEX'/>
 62                                <Material/>
 63                           </Appearance>
 64                           <Cone/>
 65                      </Shape>
 66                 </Transform>
 67                 <Transform translation='2.31094 0.0694206 -0.00187683'>
 68                      <Shape>
 69                           <Appearance>
 70                                <PixelTexture USE='PIXTEX'/>
 71                                <Material/>
 72                           </Appearance>
 73                           <Cylinder/>
 74                      </Shape>
 75                 </Transform>
 76            </Group>
 77       </Scene>
 78  </X3D>
<!--

<!-- -->

<!-- to top Index for DEF node: PIXTEX

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, Viewpoint_3, Viewpoint_4, Viewpoint_5, Viewpoint_6
-->
X3D Tooltips element index: Appearance, Box, Cone, Cylinder, Group, head, Material, meta, NavigationInfo, PixelTexture, Scene, Shape, Sphere, TextureTransform, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/default_primitives_pixeltextureIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/default_primitives_pixeltexture.x3d -->

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