<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0'
xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
<head>
<meta name='title' content='test_directionsim.x3d'/>
<meta name='MovingImage' content='test-directionsim-movie.mpg'/>
<meta name='reference' content='http://www.nist.gov/vrml.html'/>
<meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
<meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
<meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
<meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translated' content='21 January 2001'/>
<meta name='modified' content='28 August 2023'/>
<meta name='description' content='Test browser to apply different direction field values to a simple geometry (Sphere). A set of spheres arranged in circular pattern along the XY plane are drawn in the local coordinate system. A SpotLight is defined at the origin and its direction field is changed as the animation progresses. The test is started by clicking on the tests above the geometry. The intensity is set to 1 and the cutOffAngle and beamWidth fields are set to 0.4 radians.'/>
<meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/SpotLight/test_directionsim.x3d'/>
<meta name='generator' content='Vrml97ToX3dNist,
http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generator' content='X3D-Edit 4.0,
https://savage.nps.edu/X3D-Edit'/>
<meta name='license' content='../../license.html'/>
</head>
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X3D Tooltips element index:
Appearance,
Background,
ColorInterpolator,
DirectionalLight,
FontStyle,
Group,
head,
Material,
meta,
NavigationInfo,
PointLight,
PositionInterpolator,
ROUTE,
Scene,
Shape,
Sphere,
SpotLight,
Text,
TimeSensor,
TouchSensor,
Transform,
Viewpoint,
WorldInfo,
X3D,
accessType and
type,
XML data types,
field types
<Scene>
<WorldInfo title='test_directionsim.x3d'/>
<Group>
<Viewpoint description='Front View' position='0 0 20'/>
</Group>
<DirectionalLight on='false'/>
<PointLight on='false'/>
<NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Background groundColor='0 0 0' skyColor='1 0 0'/>
<Transform scale='0.02 0.02 0.02' translation='-3 7 0'>
<Shape>
<Appearance>
</Appearance>
<Text string='"CLICK HERE TO START"'>
<FontStyle size='32' style='BOLD'/>
</Text>
</Shape>
</Transform>
<Transform translation='0 6 0'>
</Transform>
<Transform translation='1 5.916 0'>
</Transform>
<Transform translation='2 5.657 0'>
</Transform>
<Transform translation='3 5.196 0'>
</Transform>
<Transform translation='4 4.472 0'>
</Transform>
<Transform translation='5 3.317 0'>
</Transform>
<Transform translation='5.5 2.398 0'>
</Transform>
<Transform translation='6 0 0'>
</Transform>
<Transform translation='0 -6 0'>
</Transform>
<Transform translation='1 -5.916 0'>
</Transform>
<Transform translation='2 -5.657 0'>
</Transform>
<Transform translation='3 -5.196 0'>
</Transform>
<Transform translation='4 -4.472 0'>
</Transform>
<Transform translation='5 -3.317 0'>
</Transform>
<Transform translation='5.5 -2.398 0'>
</Transform>
<Transform translation='-1 5.916 0'>
</Transform>
<Transform translation='-2 5.657 0'>
</Transform>
<Transform translation='-3 5.196 0'>
</Transform>
<Transform translation='-4 4.472 0'>
</Transform>
<Transform translation='-5 3.317 0'>
</Transform>
<Transform translation='-5.5 2.398 0'>
</Transform>
<Transform translation='-6 0 0'>
</Transform>
<Transform translation='-1 -5.916 0'>
</Transform>
<Transform translation='-2 -5.657 0'>
</Transform>
<Transform translation='-3 -5.196 0'>
</Transform>
<Transform translation='-4 -4.472 0'>
</Transform>
<Transform translation='-5 -3.317 0'>
</Transform>
<Transform translation='-5.5 -2.398 0'>
</Transform>
<Transform translation='-5.9 1.091 0'>
</Transform>
<Transform translation='5.9 1.091 0'>
</Transform>
<Transform translation='5.9 -1.091 0'>
</Transform>
<Transform translation='-5.9 -1.091 0'>
</Transform>
<
ROUTE
fromNode='the-touch' fromField='touchTime' toNode='the-time' toField='startTime'/>
<
ROUTE
fromNode='the-touch' fromField='touchTime' toNode='text-time' toField='startTime'/>
<
ROUTE
fromNode='text-time' fromField='fraction_changed' toNode='text-color' toField='set_fraction'/>
<
ROUTE
fromNode='text-color' fromField='value_changed' toNode='the-click' toField='emissiveColor'/>
<
ROUTE
fromNode='the-time' fromField='fraction_changed' toNode='the-direction' toField='set_fraction'/>
<
ROUTE
fromNode='the-direction' fromField='value_changed' toNode='the-light' toField='direction'/>
</Scene>
</X3D>
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Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
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For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
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